void Enable() { bomb_Sprite.SetActive(true); bombScript = bomb_Sprite.GetComponent <Bomb_Script>(); area_KenaBomb.SetActive(true); bombAOE = area_KenaBomb.GetComponent <BombAoE>(); area_KenaBomb.SetActive(false); }
// Use this for initialization void Start() { bombScript = bomb_Sprite.GetComponent <Bomb_Script>(); bombAOE = area_KenaBomb.GetComponent <BombAoE>(); Damage_Able = false; isStartBomb = false; isStartExploding = false; Disable(); }