예제 #1
0
 void Enable()
 {
     bomb_Sprite.SetActive(true);
     bombScript = bomb_Sprite.GetComponent <Bomb_Script>();
     area_KenaBomb.SetActive(true);
     bombAOE = area_KenaBomb.GetComponent <BombAoE>();
     area_KenaBomb.SetActive(false);
 }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        bombScript = bomb_Sprite.GetComponent <Bomb_Script>();
        bombAOE    = area_KenaBomb.GetComponent <BombAoE>();

        Damage_Able      = false;
        isStartBomb      = false;
        isStartExploding = false;

        Disable();
    }