public void OnEvent(BombDefusedEvent evnt) { this.state = State.Defused; Debug.Log("The bomb has been defused"); // TODO : do game over (successful) StartCoroutine(WaitAndReload(5)); }
private void HandleBombDefused(object sender, BombEventArgs e) { BombDefusedEvent newEvent = new BombDefusedEvent() { SteamID = e.Player.SteamID, Site = e.Site }; CurrentTick.Events.Add(newEvent); }