IEnumerator UpdateSessionInfo() { while (true) { IProtocolToken token = null; switch (Random.Range(1, 3)) { case 1: token = new RoomProtocolToken() { ArbitraryData = string.Format("My DATA :: {0}", Random.Range(1, 100)), password = "******" }; break; case 2: token = new PhotonRoomProperties(); ((PhotonRoomProperties)token).AddRoomProperty("t", Random.Range(1, 100)); ((PhotonRoomProperties)token).AddRoomProperty("m", Random.Range(1, 100)); break; } if (token != null) { BoltNetwork.SetServerInfo(null, token); } yield return(new WaitForSeconds(30)); } }
public override void BoltStartDone() { //bool headless = IsHeadlessMode(); //if (headless == true || StartEvenIfNotHeadless == true) //{ if (BoltNetwork.IsServer) { BoltNetwork.SetServerInfo(myID, null); string SceneName = "game"; if (SceneToLoad == "CubeWorld") { SceneName = "game"; } else if (SceneToLoad == "SphereWorld") { SceneName = "game2"; } BoltNetwork.LoadScene(SceneName); } else { } }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { if (BoltNetwork.IsServer) { if (full == false) { full = true; PhotonRoomProperties roomProperties = new PhotonRoomProperties { IsOpen = false, IsVisible = true }; var matchName = Guid.NewGuid().ToString(); BoltNetwork.SetServerInfo(matchName, roomProperties); BoltNetwork.Accept(endpoint); Debug.Log("Accept Client"); } else { BoltNetwork.Refuse(endpoint); Debug.Log("Refuse Client"); } } }
public override void BoltStartDone() { if (BoltNetwork.isServer) { // Create some room custom properties PhotonRoomProperties roomProperties = new PhotonRoomProperties(); roomProperties.AddRoomProperty("t", GameType); // ex: game type roomProperties.AddRoomProperty("m", Map); // ex: map id roomProperties.IsOpen = true; roomProperties.IsVisible = true; // If RoomID was not set, create a random one if (RoomID.Length == 0) { RoomID = new Guid().ToString(); } // Create the Photon Room BoltNetwork.SetServerInfo(RoomID, roomProperties); // Load the requested Level BoltNetwork.LoadScene(Map); } }
public override void BoltStartDone() { if (!BoltNetwork.isRunning) { return; } if (BoltNetwork.isServer) { RoomProtocolToken token = new RoomProtocolToken() { ArbitraryData = "My DATA", }; BoltLog.Info("Starting Server"); // Start Photon Room BoltNetwork.SetServerInfo(_matchName, token); // Setup Host infoPanel.gameObject.SetActive(false); ChangeTo(lobbyPanel); backDelegate = Stop; SetServerInfo("Host", ""); // Build Server Entity //BoltEntity entity = BoltNetwork.Instantiate(BoltPrefabs.PlayerInfo); //entity.TakeControl(); } else if (BoltNetwork.isClient) { backDelegate = Stop; SetServerInfo("Client", ""); } }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { if (BoltNetwork.IsServer) { if (full == false) { full = true; PhotonRoomProperties myToken = new PhotonRoomProperties { IsOpen = false, IsVisible = false, }; myToken.AddRoomProperty("t", 3); var matchName = staticData.lobbyName; BoltNetwork.SetServerInfo(matchName, myToken); BoltNetwork.Accept(endpoint); } else { BoltNetwork.Refuse(endpoint); } } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { BoltNetwork.SetServerInfo("Test", null); BoltNetwork.LoadScene("Clash"); } }
//Create Host Game Room public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = "Test Match"; BoltNetwork.SetServerInfo(matchName, null); BoltNetwork.LoadScene("SampleScene"); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = "Test Realm"; BoltNetwork.SetServerInfo(matchName, null); BoltNetwork.LoadScene("Tutorial1"); } }
public override void BoltStartDone() { if (BoltNetwork.isServer) { string matchName = Guid.NewGuid().ToString(); BoltNetwork.SetServerInfo(matchName, null); BoltNetwork.LoadScene("GettingStarted"); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = Guid.NewGuid().ToString(); BoltNetwork.SetServerInfo(matchName, null); // lets load the level here, with the name of the level BoltNetwork.LoadScene("2019_MultiplayerTestLevel"); } }
public override void BoltStartDone() { if (BoltNetwork.isServer) { var id = Guid.NewGuid().ToString().Split('-')[0]; var matchName = string.Format("{0} - {1}", id, map); BoltNetwork.SetServerInfo(matchName, null); BoltNetwork.LoadScene(map); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { var id = Guid.NewGuid().ToString().Split('-')[0]; var nombrePartida = string.Format("{0} - {1}", id, juegoActivo); BoltNetwork.SetServerInfo(nombrePartida, null); BoltNetwork.LoadScene(juegoActivo); } }
public override void BoltStartDone() { //bool headless = IsHeadlessMode(); //if (headless == true || StartEvenIfNotHeadless == true) //{ if (BoltNetwork.IsServer) { BoltNetwork.SetServerInfo("MyGameLiftGame", null); BoltNetwork.LoadScene("game"); } else { } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { if (BoltNetwork.IsServer) { int randomInt = UnityEngine.Random.Range(0, 9999); string matchName = "Test Match" + randomInt; BoltNetwork.SetServerInfo(matchName, null); BoltNetwork.LoadScene("MainScene"); } } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { PhotonRoomProperties token = new PhotonRoomProperties(); token.IsOpen = true; token.IsVisible = true; var matchName = Guid.NewGuid().ToString(); BoltNetwork.SetServerInfo(matchName, token); BoltNetwork.LoadScene("Game"); } }
public static void SetLobbyData(LobbyData lobbyData) { if (BoltNetwork.IsRunning && BoltNetwork.IsServer) { BoltNetwork.RegisterTokenClass <LobbyToken>(); LobbyToken token = new LobbyToken().BuildData(lobbyData); BoltNetwork.SetServerInfo(lobbyData.ServerName, token); Debug.Log("Lobby data set."); } else { Debug.LogWarning("Can't set data if Bolt is not running."); } }
public override void Disconnected(BoltConnection connection) { if (full == true) { full = false; PhotonRoomProperties roomProperties = new PhotonRoomProperties { IsOpen = true, IsVisible = true }; var matchName = Guid.NewGuid().ToString(); BoltNetwork.SetServerInfo(matchName, roomProperties); } }
public override void BoltStartDone() { BoltConsole.Write("BoltStartDone breh"); if (!BoltNetwork.IsRunning) { return; } if (BoltNetwork.IsServer) { RoomProtocolToken token = new RoomProtocolToken() { ArbitraryData = "My DATA", }; BoltLog.Info("Starting Server"); // Start Photon Room BoltNetwork.SetServerInfo(_matchName, token); //BoltNetwork.EnableLanBroadcast(); // Setup Host infoPanel.gameObject.SetActive(false); //PanelHolder.instance.hideConnectingPanel(); ChangeTo(lobbyPanel); backDelegate = Stop; SetServerInfo("Host", ""); connection_spellcaster = new Dictionary <string, int>(); //SoundManager.instance.musicSource.Play(); // Build Server Entity characterSelection = BoltNetwork.Instantiate(BoltPrefabs.CharacterSelectionEntity); characterSelection.TakeControl(); gameStateEntity = BoltNetwork.Instantiate(BoltPrefabs.GameState); gameStateEntity.TakeControl(); gameStateEntity.GetComponent <NetworkGameState>().onCreateRoom(_matchName); numPlayersInfo.text = gameStateEntity.GetComponent <NetworkGameState>().onPlayerJoined() + ""; } else if (BoltNetwork.IsClient) { backDelegate = Stop; SetServerInfo("Client", ""); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { string roomName = Guid.NewGuid().ToString(); // Set up the Photon Cloud Room on Photons servers, expecting // new peers connect to this room and join the game. BoltNetwork.SetServerInfo(roomName, null); // Load the main scene. // We only want to load this on the server right now (i.e. running the game). BoltNetwork.LoadScene("Main"); } if (BoltNetwork.IsSinglePlayer) { // Load the main scene. BoltNetwork.LoadScene("Main"); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { PhotonRoomProperties token = new PhotonRoomProperties(); token.IsOpen = true; token.IsVisible = true; if (blueTeam == true) { token.AddRoomProperty("t", 1); } if (redTeam == true) { token.AddRoomProperty("t", 2); } staticData.lobbyName = Guid.NewGuid().ToString(); var matchName = staticData.lobbyName; BoltNetwork.SetServerInfo(matchName, token); BoltNetwork.LoadScene("game"); } }
void OnGUI() { GUILayout.BeginArea(new Rect(10, 10, Screen.width - 20, Screen.height - 20)); switch (_state) { // starting Bolt is the same regardless of the transport layer case State.SelectMode: if (GUILayout.Button("Start Server", GUILayout.ExpandWidth(true))) { BoltLauncher.StartServer(); _state = State.ModeServer; } if (GUILayout.Button("Start Client", GUILayout.ExpandWidth(true))) { BoltLauncher.StartClient(); _state = State.ModeClient; } break; // Publishing a session into the matchmaking server case State.ModeServer: if (BoltNetwork.isRunning && BoltNetwork.isServer) { if (GUILayout.Button("Publish HostInfo And Load Map", GUILayout.ExpandWidth(true))) { // Normal Token //RoomProtocolToken token = new RoomProtocolToken() //{ // ArbitraryData = "My DATA", // password = "******" //}; // Use to pass custom properties to your room PhotonRoomProperties roomProperties = new PhotonRoomProperties(); roomProperties.AddRoomProperty("t", 1); // ex: game type roomProperties.AddRoomProperty("m", 4); // ex: map id roomProperties.IsOpen = true; roomProperties.IsVisible = true; string matchName = "MyPhotonGame #" + UnityEngine.Random.Range(1, 100); BoltNetwork.SetServerInfo(matchName, roomProperties); BoltNetwork.LoadScene("Level1"); } } break; // for the client, after Bolt is innitialized, we should see the list // of available sessions and join one of them case State.ModeClient: if (BoltNetwork.isRunning && BoltNetwork.isClient) { GUILayout.Label("Session List"); var oldList = (from item in internalSessionList where (DateTime.Now - item.Value.receivedAt).TotalSeconds > SessionTimeout select item); foreach (var item in oldList) { internalSessionList.Remove(item.Key); } ShowSessionList(internalSessionList); } break; } GUILayout.EndArea(); }
void OnGUI() { GUILayout.BeginArea(new Rect(10, 10, Screen.width - 20, Screen.height - 20)); switch (_state) { // starting Bolt is the same regardless of the transport layer case State.SelectMode: if (GUILayout.Button("Start Server", GUILayout.ExpandWidth(true))) { BoltLauncher.StartServer(); _state = State.ModeServer; } if (GUILayout.Button("Start Client", GUILayout.ExpandWidth(true))) { BoltLauncher.StartClient(); _state = State.ModeClient; } break; // Publishing a session into the matchmaking server case State.ModeServer: if (BoltNetwork.IsRunning && BoltNetwork.IsServer) { if (GUILayout.Button("Publish HostInfo And Load Map", GUILayout.ExpandWidth(true))) { RoomProtocolToken token = new RoomProtocolToken() { ArbitraryData = "My DATA", password = "******" }; // Uncomment if you want to pass custom properties into your room // This is just an example data //PhotonCloudRoomProperties token = new PhotonCloudRoomProperties(); //properties.AddRoomProperty("t", 1); //properties.AddRoomProperty("m", 4); string matchName = "MyPhotonGame #" + UnityEngine.Random.Range(1, 100); BoltNetwork.SetServerInfo(matchName, token); BoltNetwork.LoadScene("Level1"); } } break; // for the client, after Bolt is innitialized, we should see the list // of available sessions and join one of them case State.ModeClient: if (BoltNetwork.IsRunning && BoltNetwork.IsClient) { GUILayout.Label("Session List"); foreach (var session in BoltNetwork.SessionList) { // Simple session UdpSession udpSession = session.Value as UdpSession; // Skip if is not a Photon session if (udpSession.Source != UdpSessionSource.Photon) { continue; } // Photon Session PhotonSession photonSession = udpSession as PhotonSession; string sessionDescription = String.Format("{0} / {1} ({2})", photonSession.Source, photonSession.HostName, photonSession.Id); RoomProtocolToken token = photonSession.GetProtocolToken() as RoomProtocolToken; if (token != null) { sessionDescription += String.Format(" :: {0}", token.ArbitraryData); } else { object value_t = -1; object value_m = -1; if (photonSession.Properties.ContainsKey("t")) { value_t = photonSession.Properties["t"]; } if (photonSession.Properties.ContainsKey("m")) { value_t = photonSession.Properties["m"]; } sessionDescription += String.Format(" :: {0}/{1}", value_t, value_m); } if (GUILayout.Button(sessionDescription, GUILayout.ExpandWidth(true))) { ServerConnectToken connectToken = new ServerConnectToken { data = "ConnectTokenData" }; BoltNetwork.Connect(photonSession, connectToken); } } } break; } GUILayout.EndArea(); }