public override void BoltStartDone() { if (BoltNetwork.IsServer) { var token = new RoomProtocolToken() { ArbitraryData = "My DATA", }; BoltLog.Info("Starting Server"); // Start Photon Room BoltMatchmaking.CreateSession( sessionID: matchName, token: token ); } else if (BoltNetwork.IsClient) { if (randomJoin) { BoltMatchmaking.JoinRandomSession(); } else { ClientStaredUIHandler(); } randomJoin = false; } }
public override void BoltStartDone() { if (BoltNetwork.IsClient) { BoltMatchmaking.JoinRandomSession(); } }
public override void BoltStartDone() { // If we pressed join game, join a random session if (BoltNetwork.IsClient) { BoltMatchmaking.JoinRandomSession(); } else if (offlineMode) { BoltNetwork.LoadScene(GameData.ScenesInBuild.scenes[1]); } }
// Bolt Events public override void BoltStartDone() { if (BoltNetwork.IsServer) { var id = Guid.NewGuid().ToString().Split('-')[0]; var matchName = string.Format("{0} - {1}", id, _gameLevel); BoltMatchmaking.CreateSession( sessionID: matchName, sceneToLoad: _gameLevel ); } else if (BoltNetwork.IsClient) { BoltMatchmaking.JoinRandomSession(); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { string matchName = Guid.NewGuid().ToString(); BoltMatchmaking.CreateSession( sessionID: matchName, sceneToLoad: "NetworkedPaint_Game" ); } if (BoltNetwork.IsClient) { BoltMatchmaking.JoinRandomSession(); } }