void Update() { if (!GetComponent <Button>().interactable&& _bodyView.GetTrackedBodiesCount() > 0) { GetComponent <Button>().interactable = true; } else if (GetComponent <Button>().interactable&& _bodyView.GetTrackedBodiesCount() == 0) { GetComponent <Button>().interactable = false; ToSelectUI.text = "Pas de selection possible"; } if (isSelecting && count < _bodyView.GetTrackedBodiesCount()) { if (Input.GetMouseButtonDown(0)) { Debug.Log("Clic !"); RaycastHit hitInfo; Debug.DrawRay(Camera.main.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, -3.0f)).origin, Camera.main.ScreenPointToRay(Input.mousePosition).direction * 500f, Color.red, Mathf.Infinity); if (Physics.Raycast(new Ray(Camera.main.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, -3.0f)).origin, Camera.main.ScreenPointToRay(Input.mousePosition).direction * 500f), out hitInfo) && hitInfo.transform.name != "ColorView") { Debug.Log("Mr " + hitInfo.transform.gameObject.name + " est enregistré comme Player " + (count + 1)); TakePhoto(hitInfo.transform.gameObject); _bodyView.AssignBody(count, ulong.Parse(hitInfo.transform.gameObject.name)); PlayersManager.instance.AddPlayer(ulong.Parse(hitInfo.transform.gameObject.name)); count++; if (count < _bodyView.GetTrackedBodiesCount()) { ToSelectUI.text = "Selectionner joueur " + (count) + " / " + _bodyView.GetTrackedBodiesCount(); } } else { Debug.Log("Aucun joueur n'a été touché"); } } } if (count == totalPlayers) { ToSelectUI.text = count + " joueur(s) selectionné(s), cliquez pour jouer pour commencer !"; GetComponent <Button>().interactable = true; GameObject.Find("PlayButton").GetComponent <Button>().interactable = true; ToSelectUI.text = count + " joueur(s) selectionné(s), cliquez pour jouer pour commencer !"; } }
void Start() { totalPlayers = GameParameters.instance.GetPlayerCount(); _bodyView = GameObject.Find("BodyView").GetComponent <BodySourceView>(); GetComponent <Button>().onClick.AddListener(delegate { count = 0; isSelecting = true; _bodyView.ResetMarkers(); PlayersManager.instance.InitPlayers(); ToSelectUI.text = "Selectionner joueur " + (count + 1) + " / " + _bodyView.GetTrackedBodiesCount(); GetComponent <Button>().interactable = false; }); }