public void AddStatus(BodyPart bodyPart) { GameObject statusGameObject = Instantiate(statusPrefab, statusPanel.transform); BodyPartStatus status = statusGameObject.GetComponent <BodyPartStatus>(); status.name = bodyPart.name; if (bodyPart is Organ) { status.partName.text = " " + bodyPart.name; } else { status.partName.text = bodyPart.name; } BloodBar bloodBar = status.bloodBar; OxygenBar oxygenBar = status.oxygenBar; HealthBar healthBar = status.healthBar; bloodBar.bodyPart = bodyPart; bloodBar.MinMax(); oxygenBar.bodyPart = bodyPart; oxygenBar.MinMax(); healthBar.bodyPart = bodyPart; healthBar.MinMax(); }
public static Game.BodyPartStatus Conv(this BodyPartStatus el) { return((Game.BodyPartStatus)el); }