public void RemoveEffect(BodyPartEffect bodyPartEffect) { if (_effects.ContainsKey(bodyPartEffect)) { _effects.Remove(bodyPartEffect); } }
public void AddEffect(BodyPartEffect bodyPartEffect, float time = -1) { _effects[bodyPartEffect] = time; }
public void RemoveEffect(BodyPartEffect bodyPartEffect) { if (_effects.ContainsKey(bodyPartEffect)) { _effects.Remove(bodyPartEffect); } }
public void AddEffect(BodyPartEffect bodyPartEffect, float time = -1) { _effects[bodyPartEffect] = time; }