internal void LoadArt(BodyInformation bodyPart) { BodyImage bodyImage = bodyImages.FirstOrDefault(x => x.bodyPartOrigin == bodyPart.bodyPart); if (!bodyImage.IsDefault()) { this.image.sprite = bodyImage.image; } }
public void UpdateObjectToOrigin(BodyPartOrigin bodyPartOrigin) { BodyImage bodyImage = bodyImages.FirstOrDefault(x => x.bodyPartOrigin == bodyPartOrigin); if (!bodyImages.IsDefault()) { SetImage(bodyImage.image); } this.bodyPartOrigin = bodyPartOrigin; }