private Collision CollisionBetweenGameObjects( UnityEngine.GameObject colliderGameObject, UnityEngine.GameObject collideeGameObject) { var colliderEntity = gameObjects.EntityForGameObject(colliderGameObject); var collideeEntity = gameObjects.EntityForGameObject(collideeGameObject); var colliderBody = bodies.BodyForEntity(colliderEntity); var resolvedColliderBody = colliderBody.TeleportTo(colliderGameObject.transform.position); colliderGameObject.transform.position = colliderBody.Location; var collideeBody = bodies.BodyForEntity(collideeEntity); if (collideeBody == null) { return(null); } var collision = Collision.BetweenBodies( resolvedColliderBody, collideeBody); return(collision); }
/// <inheritdoc/> public Body BodyForEntity(Guid entity) { return(bodies.BodyForEntity(entity)); }