private void OnTagScriptDataNum1(int id, int value, IGame game, IHsGameState gameState)
        {
            if (game.CurrentGameMode != GameMode.Battlegrounds)
            {
                return;
            }
            if (game.CurrentGameStats == null)
            {
                return;
            }
            var block = gameState.CurrentBlock;

            if (block == null || block.Type != "TRIGGER" || block.CardId != NonCollectible.Neutral.Baconshop8playerenchantTavernBrawl || value != 1)
            {
                return;
            }
            if (!game.Entities.TryGetValue(id, out var entity))
            {
                return;
            }
            if (!entity.IsHeroPower || entity.IsControlledBy(game.Player.Id))
            {
                return;
            }

            BobsBuddyInvoker.GetInstance(game.CurrentGameStats.GameId, game.GetTurnNumber())
            .HeroPowerTriggered(entity.CardId);
        }
예제 #2
0
 private void OnRebornChange(int id, int value, IGame game)
 {
     if (game.CurrentGameStats == null)
     {
         return;
     }
     if (game.CurrentGameMode != GameMode.Battlegrounds)
     {
         return;
     }
     if (value != 1)
     {
         return;
     }
     BobsBuddyInvoker.GetInstance(game.CurrentGameStats.GameId, game.GetTurnNumber())?.SetMinionReborn(id);
 }
        public void Handle(string logLine, IHsGameState gameState, IGame game)
        {
            var creationTag = false;

            if (GameEntityRegex.IsMatch(logLine))
            {
                var match = GameEntityRegex.Match(logLine);
                var id    = int.Parse(match.Groups["id"].Value);
                if (!game.Entities.ContainsKey(id))
                {
                    game.Entities.Add(id, new Entity(id)
                    {
                        Name = "GameEntity"
                    });
                }
                gameState.SetCurrentEntity(id);
                if (gameState.DeterminedPlayers)
                {
                    _tagChangeHandler.InvokeQueuedActions(game);
                }
                return;
            }
            if (PlayerEntityRegex.IsMatch(logLine))
            {
                var match = PlayerEntityRegex.Match(logLine);
                var id    = int.Parse(match.Groups["id"].Value);
                if (!game.Entities.ContainsKey(id))
                {
                    game.Entities.Add(id, new Entity(id));
                }
                if (gameState.WasInProgress)
                {
                    game.Entities[id].Name = game.GetStoredPlayerName(id);
                }
                gameState.SetCurrentEntity(id);
                if (gameState.DeterminedPlayers)
                {
                    _tagChangeHandler.InvokeQueuedActions(game);
                }
                return;
            }
            if (TagChangeRegex.IsMatch(logLine))
            {
                var match     = TagChangeRegex.Match(logLine);
                var rawEntity = match.Groups["entity"].Value.Replace("UNKNOWN ENTITY ", "");
                if (rawEntity.StartsWith("[") && EntityRegex.IsMatch(rawEntity))
                {
                    var entity = EntityRegex.Match(rawEntity);
                    var id     = int.Parse(entity.Groups["id"].Value);
                    _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, id, match.Groups["value"].Value, game);
                }
                else if (int.TryParse(rawEntity, out int entityId))
                {
                    _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entityId, match.Groups["value"].Value, game);
                }
                else
                {
                    var entity = game.Entities.FirstOrDefault(x => x.Value.Name == rawEntity);

                    if (entity.Value == null)
                    {
                        var players            = game.Entities.Where(x => x.Value.HasTag(GameTag.PLAYER_ID)).Take(2).ToList();
                        var unnamedPlayers     = players.Where(x => string.IsNullOrEmpty(x.Value.Name)).ToList();
                        var unknownHumanPlayer = players.FirstOrDefault(x => x.Value.Name == "UNKNOWN HUMAN PLAYER");
                        if (unnamedPlayers.Count == 0 && unknownHumanPlayer.Value != null)
                        {
                            Log.Info("Updating UNKNOWN HUMAN PLAYER");
                            entity = unknownHumanPlayer;
                        }

                        //while the id is unknown, store in tmp entities
                        var tmpEntity = _tmpEntities.FirstOrDefault(x => x.Name == rawEntity);
                        if (tmpEntity == null)
                        {
                            tmpEntity = new Entity(_tmpEntities.Count + 1)
                            {
                                Name = rawEntity
                            };
                            _tmpEntities.Add(tmpEntity);
                        }
                        Enum.TryParse(match.Groups["tag"].Value, out GameTag tag);
                        var value = GameTagHelper.ParseTag(tag, match.Groups["value"].Value);
                        if (unnamedPlayers.Count == 1)
                        {
                            entity = unnamedPlayers.Single();
                        }
                        else if (unnamedPlayers.Count == 2 && tag == GameTag.CURRENT_PLAYER && value == 0)
                        {
                            entity = game.Entities.FirstOrDefault(x => x.Value?.HasTag(GameTag.CURRENT_PLAYER) ?? false);
                        }
                        if (entity.Value != null)
                        {
                            entity.Value.Name = tmpEntity.Name;
                            foreach (var t in tmpEntity.Tags)
                            {
                                _tagChangeHandler.TagChange(gameState, t.Key, entity.Key, t.Value, game);
                            }
                            _tmpEntities.Remove(tmpEntity);
                            _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entity.Key, match.Groups["value"].Value, game);
                        }
                        if (_tmpEntities.Contains(tmpEntity))
                        {
                            tmpEntity.SetTag(tag, value);
                            var player = game.Player.Name == tmpEntity.Name ? game.Player
                                                                                : (game.Opponent.Name == tmpEntity.Name ? game.Opponent : null);
                            if (player != null)
                            {
                                var playerEntity = game.Entities.FirstOrDefault(x => x.Value.GetTag(GameTag.PLAYER_ID) == player.Id).Value;
                                if (playerEntity != null)
                                {
                                    playerEntity.Name = tmpEntity.Name;
                                    foreach (var t in tmpEntity.Tags)
                                    {
                                        _tagChangeHandler.TagChange(gameState, t.Key, playerEntity.Id, t.Value, game);
                                    }
                                    _tmpEntities.Remove(tmpEntity);
                                }
                            }
                        }
                    }
                    else
                    {
                        _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entity.Key, match.Groups["value"].Value, game);
                    }
                }
            }
            else if (CreationRegex.IsMatch(logLine))
            {
                var match         = CreationRegex.Match(logLine);
                var id            = int.Parse(match.Groups["id"].Value);
                var cardId        = match.Groups["cardId"].Value;
                var zone          = GameTagHelper.ParseEnum <Zone>(match.Groups["zone"].Value);
                var guessedCardId = false;
                if (!game.Entities.ContainsKey(id))
                {
                    if (string.IsNullOrEmpty(cardId) && zone != Zone.SETASIDE)
                    {
                        var blockId = gameState.CurrentBlock?.Id;
                        if (blockId.HasValue && gameState.KnownCardIds.ContainsKey(blockId.Value))
                        {
                            cardId = gameState.KnownCardIds[blockId.Value].FirstOrDefault();
                            if (!string.IsNullOrEmpty(cardId))
                            {
                                Log.Info($"Found known cardId for entity {id}: {cardId}");
                                gameState.KnownCardIds[blockId.Value].Remove(cardId);
                                guessedCardId = true;
                            }
                        }
                    }
                    var entity = new Entity(id)
                    {
                        CardId = cardId
                    };
                    if (guessedCardId)
                    {
                        entity.Info.GuessedCardState = GuessedCardState.Guessed;
                    }
                    game.Entities.Add(id, entity);

                    if (gameState.CurrentBlock != null && (entity.CardId?.ToUpper().Contains("HERO") ?? false))
                    {
                        gameState.CurrentBlock.HasFullEntityHeroPackets = true;
                    }
                }
                gameState.SetCurrentEntity(id);
                if (gameState.DeterminedPlayers)
                {
                    _tagChangeHandler.InvokeQueuedActions(game);
                }
                gameState.CurrentEntityHasCardId = !string.IsNullOrEmpty(cardId);
                gameState.CurrentEntityZone      = zone;
                return;
            }
            else if (UpdatingEntityRegex.IsMatch(logLine))
            {
                var match     = UpdatingEntityRegex.Match(logLine);
                var cardId    = match.Groups["cardId"].Value;
                var rawEntity = match.Groups["entity"].Value;
                var type      = match.Groups["type"].Value;
                int entityId;
                if (rawEntity.StartsWith("[") && EntityRegex.IsMatch(rawEntity))
                {
                    var entity = EntityRegex.Match(rawEntity);
                    entityId = int.Parse(entity.Groups["id"].Value);
                }
                else if (!int.TryParse(rawEntity, out entityId))
                {
                    entityId = -1;
                }
                if (entityId != -1)
                {
                    if (!game.Entities.ContainsKey(entityId))
                    {
                        game.Entities.Add(entityId, new Entity(entityId));
                    }
                    var entity = game.Entities[entityId];
                    if (string.IsNullOrEmpty(entity.CardId))
                    {
                        entity.CardId = cardId;
                    }
                    entity.Info.LatestCardId = cardId;
                    if (type == "SHOW_ENTITY")
                    {
                        if (entity.Info.GuessedCardState != GuessedCardState.None)
                        {
                            entity.Info.GuessedCardState = GuessedCardState.Revealed;
                        }
                    }
                    if (type == "CHANGE_ENTITY")
                    {
                        if (!entity.Info.OriginalEntityWasCreated.HasValue)
                        {
                            entity.Info.OriginalEntityWasCreated = entity.Info.Created;
                        }
                        if (entity.GetTag(GameTag.TRANSFORMED_FROM_CARD) == 46706)
                        {
                            gameState.ChameleosReveal = new Tuple <int, string>(entityId, cardId);
                        }
                    }
                    gameState.SetCurrentEntity(entityId);
                    if (gameState.DeterminedPlayers)
                    {
                        _tagChangeHandler.InvokeQueuedActions(game);
                    }
                }
                if (gameState.JoustReveals > 0)
                {
                    if (game.Entities.TryGetValue(entityId, out Entity currentEntity))
                    {
                        if (currentEntity.IsControlledBy(game.Opponent.Id))
                        {
                            gameState.GameHandler.HandleOpponentJoust(currentEntity, cardId, gameState.GetTurnNumber());
                        }
                        else if (currentEntity.IsControlledBy(game.Player.Id))
                        {
                            gameState.GameHandler.HandlePlayerJoust(currentEntity, cardId, gameState.GetTurnNumber());
                        }
                    }
                }
                return;
            }
            else if (CreationTagRegex.IsMatch(logLine) && !logLine.Contains("HIDE_ENTITY"))
            {
                var match = CreationTagRegex.Match(logLine);
                _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, gameState.CurrentEntityId, match.Groups["value"].Value, game, true);
                creationTag = true;
            }
            else if (logLine.Contains("HIDE_ENTITY"))
            {
                var match = HideEntityRegex.Match(logLine);
                if (match.Success)
                {
                    var id = int.Parse(match.Groups["id"].Value);
                    if (game.Entities.TryGetValue(id, out var entity))
                    {
                        if (entity.Info.GuessedCardState == GuessedCardState.Revealed)
                        {
                            entity.Info.GuessedCardState = GuessedCardState.Guessed;
                        }
                        if (gameState.CurrentBlock?.CardId == Collectible.Neutral.KingTogwaggle ||
                            gameState.CurrentBlock?.CardId == NonCollectible.Neutral.KingTogwaggle_KingsRansomToken)
                        {
                            entity.Info.Hidden = true;
                        }
                    }
                }
            }
            if (logLine.Contains("End Spectator") && !game.IsInMenu)
            {
                gameState.GameHandler.HandleGameEnd(false);
            }
            else if (logLine.Contains("BLOCK_START"))
            {
                var match            = BlockStartRegex.Match(logLine);
                var blockType        = match.Success ? match.Groups["type"].Value : null;
                var cardId           = match.Success ? match.Groups["Id"].Value : null;
                var target           = GetTargetCardId(match);
                var correspondPlayer = match.Success ? int.Parse(match.Groups["player"].Value) : -1;
                gameState.BlockStart(blockType, cardId, target);

                if (match.Success && (blockType == "TRIGGER" || blockType == "POWER"))
                {
                    var playerEntity =
                        game.Entities.FirstOrDefault(
                            e => e.Value.HasTag(GameTag.PLAYER_ID) && e.Value.GetTag(GameTag.PLAYER_ID) == game.Player.Id);
                    var opponentEntity =
                        game.Entities.FirstOrDefault(
                            e => e.Value.HasTag(GameTag.PLAYER_ID) && e.Value.GetTag(GameTag.PLAYER_ID) == game.Opponent.Id);

                    var actionStartingCardId   = match.Groups["cardId"].Value.Trim();
                    var actionStartingEntityId = int.Parse(match.Groups["id"].Value);

                    if (string.IsNullOrEmpty(actionStartingCardId))
                    {
                        if (game.Entities.TryGetValue(actionStartingEntityId, out var actionEntity))
                        {
                            actionStartingCardId = actionEntity.CardId;
                        }
                    }
                    if (string.IsNullOrEmpty(actionStartingCardId))
                    {
                        return;
                    }
                    if (actionStartingCardId == Collectible.Shaman.Shudderwock)
                    {
                        var effectCardId = match.Groups["effectCardId"].Value;
                        if (!string.IsNullOrEmpty(effectCardId))
                        {
                            actionStartingCardId = effectCardId;
                        }
                    }
                    if (actionStartingCardId == NonCollectible.Rogue.ValeeratheHollow_ShadowReflectionToken)
                    {
                        actionStartingCardId = cardId;
                    }
                    if (blockType == "TRIGGER" && actionStartingCardId == Collectible.Neutral.AugmentedElekk)
                    {
                        if (gameState.CurrentBlock.Parent != null)
                        {
                            actionStartingCardId = gameState.CurrentBlock.Parent.CardId;
                            blockType            = gameState.CurrentBlock.Parent.Type;
                            target = gameState.CurrentBlock.Parent.Target;
                        }
                    }
                    if (blockType == "TRIGGER")
                    {
                        switch (actionStartingCardId)
                        {
                        // Todo: Add Demon Hunter
                        case Collectible.Rogue.TradePrinceGallywix:
                            if (!game.Entities.TryGetValue(gameState.LastCardPlayed, out var lastPlayed))
                            {
                                break;
                            }
                            AddKnownCardId(gameState, lastPlayed.CardId);
                            AddKnownCardId(gameState, NonCollectible.Neutral.TradePrinceGallywix_GallywixsCoinToken);
                            break;

                        case Collectible.Shaman.WhiteEyes:
                            AddKnownCardId(gameState, NonCollectible.Shaman.WhiteEyes_TheStormGuardianToken);
                            break;

                        case Collectible.Hunter.RaptorHatchling:
                            AddKnownCardId(gameState, NonCollectible.Hunter.RaptorHatchling_RaptorPatriarchToken);
                            break;

                        case Collectible.Warrior.DirehornHatchling:
                            AddKnownCardId(gameState, NonCollectible.Warrior.DirehornHatchling_DirehornMatriarchToken);
                            break;

                        case Collectible.Mage.FrozenClone:
                            AddKnownCardId(gameState, target, 2);
                            break;

                        case Collectible.Shaman.Moorabi:
                        case Collectible.Rogue.SonyaShadowdancer:
                            AddKnownCardId(gameState, target);
                            break;

                        case Collectible.Neutral.HoardingDragon:
                            AddKnownCardId(gameState, NonCollectible.Neutral.TheCoin, 2);
                            break;

                        case Collectible.Priest.GildedGargoyle:
                            AddKnownCardId(gameState, NonCollectible.Neutral.TheCoin);
                            break;

                        case Collectible.Druid.AstralTiger:
                            AddKnownCardId(gameState, Collectible.Druid.AstralTiger);
                            break;

                        case Collectible.Rogue.Kingsbane:
                            AddKnownCardId(gameState, Collectible.Rogue.Kingsbane);
                            break;

                        case Collectible.Neutral.WeaselTunneler:
                            AddKnownCardId(gameState, Collectible.Neutral.WeaselTunneler);
                            break;

                        case Collectible.Neutral.SparkDrill:
                            AddKnownCardId(gameState, NonCollectible.Neutral.SparkDrill_SparkToken, 2);
                            break;

                        case NonCollectible.Neutral.HakkartheSoulflayer_CorruptedBloodToken:
                            AddKnownCardId(gameState, NonCollectible.Neutral.HakkartheSoulflayer_CorruptedBloodToken, 2);
                            break;

                        //TODO: Gral, the Shark?
                        case Collectible.Paladin.ImmortalPrelate:
                            AddKnownCardId(gameState, Collectible.Paladin.ImmortalPrelate);
                            break;

                        case Collectible.Warrior.Wrenchcalibur:
                            AddKnownCardId(gameState, NonCollectible.Neutral.SeaforiumBomber_BombToken);
                            break;

                        case Collectible.Priest.SpiritOfTheDead:
                            if (correspondPlayer == game.Player.Id)
                            {
                                AddKnownCardId(gameState, game.Player.LastDiedMinionCardId);
                            }
                            else if (correspondPlayer == game.Opponent.Id)
                            {
                                AddKnownCardId(gameState, game.Opponent.LastDiedMinionCardId);
                            }
                            break;

                        case Collectible.Druid.SecureTheDeck:
                            AddKnownCardId(gameState, Collectible.Druid.Claw, 3);
                            break;

                        case Collectible.Rogue.Waxadred:
                            AddKnownCardId(gameState, NonCollectible.Rogue.Waxadred_WaxadredsCandleToken);
                            break;

                        case Collectible.Neutral.BadLuckAlbatross:
                            AddKnownCardId(gameState, NonCollectible.Neutral.BadLuckAlbatross_AlbatrossToken, 2);
                            break;

                        case Collectible.Priest.ReliquaryOfSouls:
                            AddKnownCardId(gameState, NonCollectible.Priest.ReliquaryofSouls_ReliquaryPrimeToken);
                            break;

                        case Collectible.Mage.AstromancerSolarian:
                            AddKnownCardId(gameState, NonCollectible.Mage.AstromancerSolarian_SolarianPrimeToken);
                            break;

                        case Collectible.Warlock.KanrethadEbonlocke:
                            AddKnownCardId(gameState, NonCollectible.Warlock.KanrethadEbonlocke_KanrethadPrimeToken);
                            break;

                        case Collectible.Paladin.MurgurMurgurgle:
                            AddKnownCardId(gameState, NonCollectible.Paladin.MurgurMurgurgle_MurgurglePrimeToken);
                            break;

                        case Collectible.Rogue.Akama:
                            AddKnownCardId(gameState, NonCollectible.Rogue.Akama_AkamaPrimeToken);
                            break;

                        case Collectible.Druid.ArchsporeMsshifn:
                            AddKnownCardId(gameState, NonCollectible.Druid.ArchsporeMsshifn_MsshifnPrimeToken);
                            break;

                        case Collectible.Shaman.LadyVashj:
                            AddKnownCardId(gameState, NonCollectible.Shaman.LadyVashj_VashjPrimeToken);
                            break;

                        case Collectible.Hunter.ZixorApexPredator:
                            AddKnownCardId(gameState, NonCollectible.Hunter.ZixorApexPredator_ZixorPrimeToken);
                            break;

                        case Collectible.Warrior.KargathBladefist:
                            AddKnownCardId(gameState, NonCollectible.Warrior.KargathBladefist_KargathPrimeToken);
                            break;
                        }
                    }
                    else                     //POWER
                    {
                        switch (actionStartingCardId)
                        {
                        // Todo: Add Demon Hunter
                        case Collectible.Rogue.GangUp:
                        case Collectible.Hunter.DireFrenzy:
                        case Collectible.Rogue.LabRecruiter:
                            AddKnownCardId(gameState, target, 3);
                            break;

                        case Collectible.Rogue.BeneathTheGrounds:
                            AddKnownCardId(gameState, NonCollectible.Rogue.BeneaththeGrounds_NerubianAmbushToken, 3);
                            break;

                        case Collectible.Warrior.IronJuggernaut:
                            AddKnownCardId(gameState, NonCollectible.Warrior.IronJuggernaut_BurrowingMineToken);
                            break;

                        case Collectible.Druid.Recycle:
                        case Collectible.Mage.ManicSoulcaster:
                        case Collectible.Neutral.ZolaTheGorgon:
                        case Collectible.Druid.Splintergraft:
                        //case Collectible.Priest.HolyWater: -- TODO
                        case Collectible.Neutral.BalefulBanker:
                        case Collectible.Neutral.DollmasterDorian:
                        case Collectible.Priest.Seance:
                            AddKnownCardId(gameState, target);
                            break;

                        case Collectible.Mage.ForgottenTorch:
                            AddKnownCardId(gameState, NonCollectible.Mage.ForgottenTorch_RoaringTorchToken);
                            break;

                        case Collectible.Warlock.CurseOfRafaam:
                            AddKnownCardId(gameState, NonCollectible.Warlock.CurseofRafaam_CursedToken);
                            break;

                        case Collectible.Neutral.AncientShade:
                            AddKnownCardId(gameState, NonCollectible.Neutral.AncientShade_AncientCurseToken);
                            break;

                        case Collectible.Priest.ExcavatedEvil:
                            AddKnownCardId(gameState, Collectible.Priest.ExcavatedEvil);
                            break;

                        case Collectible.Neutral.EliseStarseeker:
                            AddKnownCardId(gameState, NonCollectible.Neutral.EliseStarseeker_MapToTheGoldenMonkeyToken);
                            break;

                        case NonCollectible.Neutral.EliseStarseeker_MapToTheGoldenMonkeyToken:
                            AddKnownCardId(gameState, NonCollectible.Neutral.EliseStarseeker_GoldenMonkeyToken);
                            break;

                        case Collectible.Neutral.Doomcaller:
                            AddKnownCardId(gameState, NonCollectible.Neutral.Cthun);
                            break;

                        case Collectible.Druid.JadeIdol:
                            AddKnownCardId(gameState, Collectible.Druid.JadeIdol, 3);
                            break;

                        case NonCollectible.Hunter.TheMarshQueen_QueenCarnassaToken:
                            AddKnownCardId(gameState, NonCollectible.Hunter.TheMarshQueen_CarnassasBroodToken, 15);
                            break;

                        case Collectible.Neutral.EliseTheTrailblazer:
                            AddKnownCardId(gameState, NonCollectible.Neutral.ElisetheTrailblazer_UngoroPackToken);
                            break;

                        case Collectible.Mage.GhastlyConjurer:
                            AddKnownCardId(gameState, Collectible.Mage.MirrorImage);
                            break;

                        case Collectible.Mage.DeckOfWonders:
                            AddKnownCardId(gameState, NonCollectible.Mage.DeckofWonders_ScrollOfWonderToken, 5);
                            break;

                        case Collectible.Neutral.TheDarkness:
                            AddKnownCardId(gameState, NonCollectible.Neutral.TheDarkness_DarknessCandleToken, 3);
                            break;

                        case Collectible.Rogue.FaldoreiStrider:
                            AddKnownCardId(gameState, NonCollectible.Rogue.FaldoreiStrider_SpiderAmbushEnchantment, 3);
                            break;

                        case Collectible.Neutral.KingTogwaggle:
                            AddKnownCardId(gameState, NonCollectible.Neutral.KingTogwaggle_KingsRansomToken);
                            break;

                        case NonCollectible.Neutral.TheCandle:
                            AddKnownCardId(gameState, NonCollectible.Neutral.TheCandle);
                            break;

                        case NonCollectible.Neutral.CoinPouch:
                            AddKnownCardId(gameState, NonCollectible.Neutral.SackOfCoins);
                            break;

                        case NonCollectible.Neutral.SackOfCoins:
                            AddKnownCardId(gameState, NonCollectible.Neutral.HeftySackOfCoins);
                            break;

                        case NonCollectible.Neutral.CreepyCurio:
                            AddKnownCardId(gameState, NonCollectible.Neutral.HauntedCurio);
                            break;

                        case NonCollectible.Neutral.HauntedCurio:
                            AddKnownCardId(gameState, NonCollectible.Neutral.CursedCurio);
                            break;

                        case NonCollectible.Neutral.OldMilitiaHorn:
                            AddKnownCardId(gameState, NonCollectible.Neutral.MilitiaHorn);
                            break;

                        case NonCollectible.Neutral.MilitiaHorn:
                            AddKnownCardId(gameState, NonCollectible.Neutral.VeteransMilitiaHorn);
                            break;

                        case NonCollectible.Neutral.SurlyMob:
                            AddKnownCardId(gameState, NonCollectible.Neutral.AngryMob);
                            break;

                        case NonCollectible.Neutral.AngryMob:
                            AddKnownCardId(gameState, NonCollectible.Neutral.CrazedMob);
                            break;

                        case Collectible.Neutral.SparkEngine:
                            AddKnownCardId(gameState, NonCollectible.Neutral.SparkDrill_SparkToken);
                            break;

                        case Collectible.Priest.ExtraArms:
                            AddKnownCardId(gameState, NonCollectible.Priest.ExtraArms_MoreArmsToken);
                            break;

                        case Collectible.Neutral.SeaforiumBomber:
                        case Collectible.Warrior.ClockworkGoblin:
                            AddKnownCardId(gameState, NonCollectible.Neutral.SeaforiumBomber_BombToken);
                            break;

                        //case Collectible.Rogue.Wanted: -- TODO
                        //	AddKnownCardId(gameState, NonCollectible.Neutral.TheCoin);
                        //	break;
                        //TODO: Hex Lord Malacrass
                        //TODO: Krag'wa, the Frog
                        case Collectible.Hunter.HalazziTheLynx:
                            AddKnownCardId(gameState, NonCollectible.Hunter.Springpaw_LynxToken, 10);
                            break;

                        case Collectible.Neutral.BananaBuffoon:
                            AddKnownCardId(gameState, NonCollectible.Neutral.BananaBuffoon_BananasToken, 2);
                            break;

                        case Collectible.Neutral.BootyBayBookie:
                            AddKnownCardId(gameState, NonCollectible.Neutral.TheCoin);
                            break;

                        case Collectible.Neutral.PortalKeeper:
                        case Collectible.Neutral.PortalOverfiend:
                            AddKnownCardId(gameState, NonCollectible.Neutral.PortalKeeper_FelhoundPortalToken);
                            break;

                        case Collectible.Rogue.TogwagglesScheme:
                            AddKnownCardId(gameState, target);
                            break;

                        case Collectible.Paladin.SandwaspQueen:
                            AddKnownCardId(gameState, NonCollectible.Paladin.SandwaspQueen_SandwaspToken, 2);
                            break;

                        case Collectible.Rogue.ShadowOfDeath:
                            AddKnownCardId(gameState, NonCollectible.Rogue.ShadowofDeath_ShadowToken, 3);
                            break;

                        case Collectible.Warlock.Impbalming:
                            AddKnownCardId(gameState, NonCollectible.Warlock.Impbalming_WorthlessImpToken, 3);
                            break;

                        case Collectible.Druid.YseraUnleashed:
                            AddKnownCardId(gameState, NonCollectible.Druid.YseraUnleashed_DreamPortalToken, 7);
                            break;

                        case Collectible.Rogue.BloodsailFlybooter:
                            AddKnownCardId(gameState, NonCollectible.Rogue.BloodsailFlybooter_SkyPirateToken, 2);
                            break;

                        case Collectible.Rogue.UmbralSkulker:
                            AddKnownCardId(gameState, NonCollectible.Neutral.TheCoin, 3);
                            break;

                        case Collectible.Neutral.Sathrovarr:
                            AddKnownCardId(gameState, target, 3);
                            break;

                        case Collectible.Neutral.DragonBreeder:
                            AddKnownCardId(gameState, target);
                            break;

                        default:
                            if (playerEntity.Value != null && playerEntity.Value.GetTag(GameTag.CURRENT_PLAYER) == 1 &&
                                !gameState.PlayerUsedHeroPower ||
                                opponentEntity.Value != null && opponentEntity.Value.GetTag(GameTag.CURRENT_PLAYER) == 1 &&
                                !gameState.OpponentUsedHeroPower)
                            {
                                var card = Database.GetCardFromId(actionStartingCardId);
                                if (card.Type == "Hero Power")
                                {
                                    if (playerEntity.Value != null && playerEntity.Value.GetTag(GameTag.CURRENT_PLAYER) == 1)
                                    {
                                        gameState.GameHandler.HandlePlayerHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                        gameState.PlayerUsedHeroPower = true;
                                    }
                                    else if (opponentEntity.Value != null)
                                    {
                                        gameState.GameHandler.HandleOpponentHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                        gameState.OpponentUsedHeroPower = true;
                                    }
                                }
                            }
                            break;
                        }
                    }
                }
                else if (logLine.Contains("BlockType=JOUST"))
                {
                    gameState.JoustReveals = 2;
                }
                else if (logLine.Contains("BlockType=REVEAL_CARD"))
                {
                    gameState.JoustReveals = 1;
                }
                else if (gameState.GameTriggerCount == 0 && logLine.Contains("BLOCK_START BlockType=TRIGGER Entity=GameEntity"))
                {
                    gameState.GameTriggerCount++;
                }
            }
            else if (logLine.Contains("CREATE_GAME"))
            {
                _tagChangeHandler.ClearQueuedActions();
            }
            else if (logLine.Contains("BLOCK_END"))
            {
                if (gameState.GameTriggerCount < 10 && (game.GameEntity?.HasTag(GameTag.TURN) ?? false))
                {
                    gameState.GameTriggerCount += 10;
                    _tagChangeHandler.InvokeQueuedActions(game);
                    game.SetupDone = true;
                }
                if (gameState.CurrentBlock?.Type == "JOUST" || gameState.CurrentBlock?.Type == "REVEAL_CARD")
                {
                    //make sure there are no more queued actions that might depend on JoustReveals
                    _tagChangeHandler.InvokeQueuedActions(game);
                    gameState.JoustReveals = 0;
                }

                if (gameState.CurrentBlock?.Type == "TRIGGER" &&
                    (gameState.CurrentBlock?.CardId == NonCollectible.Neutral.Chameleos_ShiftingEnchantment ||
                     gameState.CurrentBlock?.CardId == Collectible.Priest.Chameleos) &&
                    gameState.ChameleosReveal != null &&
                    game.Entities.TryGetValue(gameState.ChameleosReveal.Item1, out var chameleos) &&
                    chameleos.HasTag(GameTag.SHIFTING))
                {
                    gameState.GameHandler.HandleChameleosReveal(gameState.ChameleosReveal.Item2);
                }
                gameState.ChameleosReveal = null;

                if (gameState.CurrentBlock?.Type == "TRIGGER" &&
                    gameState.CurrentBlock?.CardId == NonCollectible.Neutral.Baconshop8playerenchantTavernBrawl &&
                    gameState.CurrentBlock?.HasFullEntityHeroPackets == true &&
                    gameState.Turn % 2 == 0)
                {
                    game.SnapshotBattlegroundsBoardState();
                    if (game.CurrentGameStats != null)
                    {
                        BobsBuddyInvoker.GetInstance(game.CurrentGameStats.GameId, gameState.GetTurnNumber())?
                        .StartCombat();
                    }
                }

                gameState.BlockEnd();
            }


            if (game.IsInMenu)
            {
                return;
            }
            if (!creationTag && gameState.DeterminedPlayers)
            {
                _tagChangeHandler.InvokeQueuedActions(game);
            }
            if (!creationTag)
            {
                gameState.ResetCurrentEntity();
            }
        }
예제 #4
0
        private Data.BobsBuddyState GetBobsBuddyState()
        {
            if (Core.Game.CurrentGameStats == null || Core.Game.GameEntity == null)
            {
                return(null);
            }
            var turn = Core.Game.GameEntity.GetTag(GameTag.TURN) % 2 == 0? Core.Game.GetTurnNumber() : Core.Game.GetTurnNumber() - 1;

            var invokerInstance = BobsBuddyInvoker.GetInstance(Core.Game.CurrentGameStats.GameId, Math.Max(turn, 1), false);

            var output = invokerInstance?.Output;


            TwitchSimulationState simulationState = TwitchSimulationState.WaitingForCombat;
            var errorstate = invokerInstance?.ErrorState ?? BobsBuddyErrorState.None;

            if (errorstate != BobsBuddyErrorState.None)
            {
                switch (invokerInstance?.ErrorState)
                {
                case BobsBuddyErrorState.NotEnoughData:
                    simulationState = TwitchSimulationState.TooFewSimulations;
                    break;

                case BobsBuddyErrorState.SecretsNotSupported:
                    simulationState = TwitchSimulationState.OpponentSecrets;
                    break;

                case BobsBuddyErrorState.UnkownCards:
                    simulationState = TwitchSimulationState.UnknownCards;
                    break;

                case BobsBuddyErrorState.UpdateRequired:
                    simulationState = TwitchSimulationState.UpdateRequired;
                    break;
                }
                return(new Data.BobsBuddyState {
                    SimulationState = simulationState
                });
            }

            if (output == null)
            {
                return(new Data.BobsBuddyState
                {
                    SimulationState = TwitchSimulationState.WaitingForCombat
                });
            }

            var outputState = invokerInstance?.State;

            switch (outputState)
            {
            case BobsBuddy.BobsBuddyState.Combat:
                simulationState = TwitchSimulationState.InCombat;
                break;

            case BobsBuddy.BobsBuddyState.Shopping:
                simulationState = TwitchSimulationState.InNonFirstShoppingPhase;
                break;

            case BobsBuddy.BobsBuddyState.Initial:
                simulationState = TwitchSimulationState.WaitingForCombat;
                break;

            case null:
                simulationState = TwitchSimulationState.WaitingForCombat;
                break;
            }

            return(new Data.BobsBuddyState
            {
                PlayerLethalRate = output.theirDeathRate,
                WinRate = output.winRate,
                TieRate = output.tieRate,
                LossRate = output.lossRate,
                OpponentLethalRate = output.myDeathRate,
                SimulationState = simulationState
            });
        }