예제 #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Bob"))
        {
            BobController bob = other.GetComponentInParent <BobController> ();
            if (bob == null)
            {
                return;
            }

            switch (type)
            {
            case BobTriggeredEventType.UNITY_EVENT:
                break;

            case BobTriggeredEventType.KILL_BOB:
                bob.KillBob();
                break;

            case BobTriggeredEventType.RESPAWN_POINT:
                bob.SetSpawnPoint(transform.position);
                break;

            case BobTriggeredEventType.VICTORY:
                bob.Victory();
                LevelManager.singelton.LoadNextLevel();
                break;
            }

            if (eventToTrigger != null)
            {
                eventToTrigger.Invoke();
            }
        }
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     agent            = GetComponent <NavMeshAgent>();
     animator         = GetComponentInChildren <Animator>();
     player           = GetComponentInParent <BobController>();
     player.OnAttack += OnAttack;
 }
예제 #3
0
 public void ReAssign()
 {
     ToFollow = GameObject.FindGameObjectWithTag("Player");   // when player respawn set the camera psoition again to the player
     bob      = ToFollow.GetComponent <BobController>();
 }
예제 #4
0
 void Start()
 {
     bob       = FindObjectOfType <BobController>();
     ToFollow  = bob.gameObject;
     PositionY = gameObject.transform.position.y;
 }