public void PlayIA(Game game) { Position position = null; position = CheckJumpAndSquare(game); if (position != null) { game.Jump(position, _positionToJump); _positionToJump = null; return; } position = CheckSquare(game); if (position != null) { game.PlaceBall(position); _board.PlaceBall(new BallData(position.I, position.J, position.Stage)); var list = game.BallFree(); System.Random aleatoire = new System.Random(); int i = aleatoire.Next(list.Count); game.RemoveSquare(list[i]); list = game.BallFree(); if (!list.Any()) { return; } i = aleatoire.Next(list.Count); game.RemoveSquare(list[i]); return; } position = CheckSquareOpponent(game); if (position != null) { game.PlaceBall(position); _board.PlaceBall(new BallData(position.I, position.J, position.Stage)); return; } position = CheckJump(game); if (position != null) { game.Jump(position, _positionToJump); _positionToJump = null; return; } game.PlaceBall(ChooseEmplacement(game)); // _board.PlaceBall(new BallData(position.I, position.J, position.Stage)); }