public ActionResult <ApiResultBaseModel> Edit( [FromForm] long nBoardId , [FromForm] string sTitle , [FromForm] short nShowCount , [FromForm] BoardStateType typeBoardState , [FromForm] BoardFacultyType typeBoardFaculty , [FromForm] BoardAuthorityType nAuthorityDefault , [FromForm] string sMemo) { ApiResultReady armResult = new ApiResultReady(this); //유저 정보 추출 ClaimModel cm = new ClaimModel(((ClaimsIdentity)User.Identity).Claims); //이 유저가 해당 관리 등급이 있는지 확인한다. ManagementClassCheckType typePC = GlobalStatic.MgtA.MgtClassCheck(cm.id_int , ManagementClassType.Admin); if (typePC == ManagementClassCheckType.Ok) { using (SpaNetCoreFoundationContext db1 = new SpaNetCoreFoundationContext()) { Board findBoard = db1.Board .Where(m => m.idBoard == nBoardId) .FirstOrDefault(); if (null != findBoard) { findBoard.Title = sTitle; findBoard.ShowCount = nShowCount; findBoard.BoardState = typeBoardState; findBoard.BoardFaculty = (BoardFacultyType)typeBoardFaculty; findBoard.AuthorityDefault = (BoardAuthorityType)nAuthorityDefault; findBoard.Memo = sMemo; db1.SaveChanges(); //게시판 정보 json으로 저장 GlobalStatic.FileProc.WWW_Json_BoardInfo(); } else { armResult.InfoCode = typePC.ToString(); armResult.Message = "대상이 없습니다."; } }//end using db1 } else { //에러 armResult.InfoCode = ApiResultType.PermissionCheckError.ToString(); armResult.Message = "권한이 없습니다."; } return(armResult.ToResult()); }
//On Create public BoardStateController(Board board, TetrominoManager tetrominoManager, BoardStateType initStateType) { //Fill up the dictionary by creating and adding all board states boardStates = new Dictionary <BoardStateType, BoardState>(); boardStates.Add(BoardStateType.InitState, new InitBoardState(board, this)); boardStates.Add(BoardStateType.AutoFallState, new AutoFallBoardState(board, this, tetrominoManager)); boardStates.Add(BoardStateType.LockingState, new LockingBoardState(board, this)); boardStates.Add(BoardStateType.LineCompletionState, new LineCompletionBoardState(board, this)); boardStates.Add(BoardStateType.GameOverState, new GameOverBoardState(board, this)); InitializeBoardState(initStateType); }
public ActionResult <ApiResultBaseModel> Create( [FromForm] string sTitle , [FromForm] BoardStateType typeBoardState , [FromForm] BoardAuthorityType nAuthorityDefault , [FromForm] string sMemo) { ApiResultReady rrResult = new ApiResultReady(this); DateTime dtNow = DateTime.Now; //유저 정보 추출 ClaimModel cm = new ClaimModel(((ClaimsIdentity)User.Identity).Claims); //이 유저가 해당 관리 등급이 있는지 확인한다. ManagementClassCheckType typePC = GlobalStatic.MgtA.MgtClassCheck(cm.id_int , ManagementClassType.Admin); if (typePC == ManagementClassCheckType.Ok) { using (SpaNetCoreFoundationContext db1 = new SpaNetCoreFoundationContext()) { Board newBoard = new Board(); newBoard.Title = sTitle; newBoard.BoardState = typeBoardState; newBoard.AuthorityDefault = (BoardAuthorityType)nAuthorityDefault; //기능 설정 newBoard.BoardFaculty |= BoardFacultyType.ShowCount_Server; newBoard.ShowCount = 10; newBoard.Memo = sMemo; newBoard.CreateDate = dtNow; db1.Board.Add(newBoard); db1.SaveChanges(); //게시판 정보 json으로 저장 GlobalStatic.FileProc.WWW_Json_BoardInfo(); }//end using db1 } else { //에러 rrResult.InfoCode = ApiResultType.PermissionCheckError.ToString(); rrResult.Message = "권한이 없습니다."; } return(rrResult.ToResult()); }
/// <summary> /// Assigns a start state to the board /// </summary> /// <param name="initStateType">The start state of the board</param> public void InitializeBoardState(BoardStateType initStateType) { BoardState initState; if (boardStates.TryGetValue(initStateType, out initState)) { currentState = initState; LogState("Entry"); currentState.Entry(); } else { Debug.LogError(initStateType + " is not a valid board state type"); } }
/// <summary> /// Change from current state to new state /// </summary> /// <param name="newStateType">New state to transition to</param> public void ChangeState(BoardStateType newStateType) { BoardState newState; if (currentStateType == newStateType) { return; } if (boardStates.TryGetValue(newStateType, out newState)) { //check null for initialization if (currentState != null) { LogState("Exit"); //Exit the current state currentState.Exit(); } //Make current state as previous previousState = currentState; previousStateType = currentStateType; //Make the new state as current currentState = newState; currentStateType = newStateType; LogState("Entry"); //Enter the new state currentState.Entry(); } else { DebugUtils.LogError(this, newStateType + " is not a valid board state type"); } }
public void SetBoardState() { if (FirstCard == null) { BoardState = BoardStateType.Preflop; } if (FirstCard != null) { BoardState = BoardStateType.Flop; } if (FourthCard != null) { BoardState = BoardStateType.Turn; } if (FifthCard != null) { BoardState = BoardStateType.River; } }