예제 #1
0
        public bool IsSlotValid(Index2D slot)
        {
            if (slot.ColumnIndex < 0 || slot.ColumnIndex > BoardSettings.GetDimension().GetColumnCount())
            {
                return(false);
            }

            if (slot.RowIndex < 0 || slot.RowIndex > BoardSettings.GetDimension().GetRowCount())
            {
                return(false);
            }

            return(true);
        }
예제 #2
0
        public bool TryGetSlotFromTile(GameObject tile, out Index2D slot)
        {
            var columnCount = BoardSettings.GetDimension().GetColumnCount();
            var rowCount    = BoardSettings.GetDimension().GetRowCount();

            slot = null;

            for (int rowIndex = 0; rowIndex < rowCount; rowIndex++)
            {
                for (int columnIndex = 0; columnIndex < columnCount; columnIndex++)
                {
                    if (tiles[columnIndex, rowIndex] != tile)
                    {
                        continue;
                    }

                    slot = new Index2D(columnIndex, rowIndex);

                    return(true);
                }
            }

            return(false);
        }