public ActionResult DeleteConfirmed(int id) { BoardRating boardRating = db.BoardRatings.Find(id); db.BoardRatings.Remove(boardRating); db.SaveChanges(); return(RedirectToAction("Index")); }
private MoveList CreateMoveList() { BoardRating whitMate1 = new BoardRating() { Situation = Situation.BlackVictory, Evaluation = Evaluation.WhiteCheckMate }; BoardRating whitMate2 = new BoardRating() { Situation = Situation.StaleMate, Evaluation = Evaluation.BlackStaleMate }; BoardRating blackMate1 = new BoardRating() { Situation = Situation.WhiteVictory, Evaluation = Evaluation.BlackCheckMate }; BoardRating blackMate2 = new BoardRating() { Situation = Situation.WhiteVictory, Evaluation = Evaluation.BlackCheckMate }; BoardRating whiteFavor3 = new BoardRating() { Evaluation = Evaluation.Normal, Weight = 3 }; BoardRating equal1 = new BoardRating() { Evaluation = Evaluation.Normal, Weight = 0 }; BoardRating equal2 = new BoardRating() { Evaluation = Evaluation.Normal, Weight = 0 }; BoardRating blackFavor3 = new BoardRating() { Evaluation = Evaluation.Normal, Weight = -3 }; List <BoardRating> ratings = new List <BoardRating>() { whitMate1, whitMate2, blackMate1, blackMate2, whiteFavor3, equal1, equal2, blackFavor3 }; ratings = RandomListAccess.GetShuffledList(ratings); int i = 1; MoveList moveList = new MoveList(); ratings.ForEach(rating => { Move move = new Move("A" + i, "A1", new Pawn(Color.White), MoveType.Normal) { Rating = rating }; moveList.Add(move); i++; }); return(moveList); }
public Move(int startRow, int startColumn, int endRow, int endColumn, MoveType moveType, BoardRating boardRating) { StartRow = startRow; StartColumn = startColumn; EndRow = endRow; EndColumn = endColumn; MoveType = moveType; Rating = boardRating; }
public ActionResult Edit([Bind(Include = "ID,Rating,Description")] BoardRating boardRating) { if (ModelState.IsValid) { db.Entry(boardRating).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(boardRating)); }
public ActionResult Create([Bind(Include = "ID,Rating,Description")] BoardRating boardRating) { if (ModelState.IsValid) { db.BoardRatings.Add(boardRating); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(boardRating)); }
public void CheckBoardRatingBlackMate() { ChessEngine2 chessEngine2 = new ChessEngine2 { ["G6"] = new King(Color.White, MoveType.Normal), ["A8"] = new Rook(Color.White), ["G8"] = new King(Color.Black, MoveType.Normal) }; BoardRating boardRating = chessEngine2.GetRating(Color.Black); Assert.AreEqual(boardRating.Situation, Situation.WhiteVictory); }
// GET: /BoardRatings/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } BoardRating boardRating = db.BoardRatings.Find(id); if (boardRating == null) { return(HttpNotFound()); } return(View(boardRating)); }
public void CheckStartBoardRating() { ChessEngine2 chessEngine2 = new ChessEngine2(); chessEngine2.New(); foreach (Color color in ChessEngineConstants.BothColors) { BoardRating boardRating = chessEngine2.GetRating(color); Assert.IsTrue(boardRating.Situation == Situation.Normal); Assert.IsTrue(boardRating.Evaluation == Evaluation.Normal); Assert.AreEqual(boardRating.Weight, 0); } }
public static Move CreateNoMove(BoardRating rating) { return(new Move(rating, false)); }
private Move(BoardRating rating, bool isAMove) { Rating = rating; IsAMove = isAMove; }
private List <BoardRating> CreateBoardRatingList() { List <BoardRating> result = new List <BoardRating>(); Random random = new Random(); for (int i = 0; i < 40; i++) { int split = random.Next(0, 100); BoardRating boardRating; if (split <= 5) { boardRating = new BoardRating() { Evaluation = Evaluation.WhiteCheckMate, Depth = random.Next(1, 5) } } ; else if (split <= 10) { boardRating = new BoardRating() { Evaluation = Evaluation.BlackCheckMate, Depth = random.Next(1, 5) } } ; else if (split <= 15) { boardRating = new BoardRating() { Evaluation = Evaluation.WhiteStaleMate, Depth = random.Next(1, 5) } } ; else if (split <= 20) { boardRating = new BoardRating() { Evaluation = Evaluation.BlackStaleMate, Depth = random.Next(1, 5) } } ; else if (split <= 25) { boardRating = new BoardRating() { Evaluation = Evaluation.Normal, Weight = 0, Depth = random.Next(1, 5) } } ; else { boardRating = new BoardRating() { Evaluation = Evaluation.Normal, Weight = random.Next(-50, 50), Depth = random.Next(1, 5) } }; result.Add(boardRating); } return(result); }
public static Move CreateNoMove(BoardRating rating) { return(new Move(-1, -1, -1, -1, MoveType.Normal, rating)); }