// Use this for initialization void Awake () { block = GetComponent<Block> (); slider = GetComponent<BlockSlider> (); faller = GetComponent<BlockFaller> (); clearer = GetComponent<BlockClearer> (); raiser = GameObject.Find ("Board").GetComponent<BoardRaiser> (); spriteRenderer = transform.Find ("Sprite").GetComponent<SpriteRenderer> (); matchGradientRenderer = transform.Find ("Match Gradient").GetComponent<SpriteRenderer> (); particles = transform.Find ("Match Particles").GetComponent<ParticleSystem> (); additiveLayer = transform.Find ("Additive Layer").GetComponent<SpriteRenderer> (); }
void Awake() { minigameManager = GameObject.Find("Minigame").GetComponent <BlockPartyMinigameManager>(); blockManager = GameObject.Find("Minigame").GetComponent <BlockManager>(); particleManager = GameObject.Find("Minigame").GetComponent <ParticleManager>(); boardRaiser = GameObject.Find("Minigame").GetComponent <BoardRaiser>(); hoppingSprites = new List <List <Sprite> >(); hoppingSprites.Add(HoppingSprites0); hoppingSprites.Add(HoppingSprites1); hoppingSprites.Add(HoppingSprites2); hoppingSprites.Add(HoppingSprites3); hoppingSprites.Add(HoppingSprites4); }
void Awake() { GameObject board = GameObject.Find("Board"); if (board != null) { blockManager = board.GetComponent <BlockManager>(); boardRaiser = board.GetComponent <BoardRaiser>(); } GameObject particles = GameObject.Find("Particles"); if (particles != null) { particleManager = particles.GetComponent <ParticleManager>(); } hoppingSprites = new List <List <Sprite> >(); hoppingSprites.Add(HoppingSprites0); hoppingSprites.Add(HoppingSprites1); hoppingSprites.Add(HoppingSprites2); hoppingSprites.Add(HoppingSprites3); hoppingSprites.Add(HoppingSprites4); }
void Awake() { sign = GetComponent<Sign> (); raiser = GameObject.Find ("Board").GetComponent<BoardRaiser> (); text = GetComponent<Text> (); }
// Use this for initialization void Start() { raiser = GetComponent<BoardRaiser>(); }