void ManageTerrainGeneration(int x, int y)//Manages which terrain get activated... basically either adds floors and walls or activate them. { if (!board.FloorPositionTaken(x, y)) { board.GenerateTerrain(x, y); } else { board.ActivateFloor(x, y); } if (board.ObjectPositionTaken(x, y)) { board.ActivateObject(x, y); } }