public void FinallyMoveTest(int x1, int y1, int x2, int y2, bool expected) { // Arrange var board = new Board(true); var boardLogic = new BoardLogic(true); boardLogic.FinallyMove(4, 1, 4, 3, board, boardLogic); // Act //board.TurnChange(); var result = boardLogic.FinallyMove(x1, y1, x2, y2, board, boardLogic); // Assert Assert.AreEqual(expected, result); }
static void Main(string[] args) { //bool turn = true; // true si mueven blancas bool player1 = true; //true para blancas abajo y negras arriba BoardLogic boardLogic = new BoardLogic(player1); Board board = new Board(player1); ArtificialIntelligence artificInt = new ArtificialIntelligence(board); Move[,] MovesArray = new Move[2, 2]; boardLogic.FinallyMove(4, 1, 4, 3, board, boardLogic); //blancas double[] response = artificInt.Minimize(board, boardLogic, 0); boardLogic.FinallyMove((int)response[0], (int)response[1], (int)response[2], (int)response[3], board, boardLogic); //Move move1 = artificInt.BestComputerMoveDepth4(board, boardLogic); //boardLogic.FinallyMove(move1.x1, move1.y1, move1.x2, move1.y2, board, boardLogic); //boardLogic.FinallyMove(3, 0, 6, 3, board, boardLogic); //blancas //move1 = artificInt.BestComputerMoveDepth4(board, boardLogic); //boardLogic.FinallyMove(move1.x1, move1.y1, move1.x2, move1.y2, board, boardLogic); //boardLogic.FinallyMove(6, 3, 5, 2, board, boardLogic); //blancas //move1 = artificInt.BestComputerMoveDepth4(board, boardLogic); //boardLogic.FinallyMove(move1.x1, move1.y1, move1.x2, move1.y2, board, boardLogic); //boardLogic.FinallyMove(5, 0, 2, 3, board, boardLogic); //blancas enroque //move1 = artificInt.BestComputerMoveDepth4(board, boardLogic); //boardLogic.FinallyMove(move1.x1, move1.y1, move1.x2, move1.y2, board, boardLogic); //boardLogic.FinallyMove(1, 0, 2, 2, board, boardLogic); //blancas //move1 = artificInt.BestComputerMoveDepth4(board, boardLogic); //boardLogic.FinallyMove(move1.x1, move1.y1, move1.x2, move1.y2, board, boardLogic); //boardLogic.FinallyMove(2, 1, 2, 3, board, boardLogic); //blancas //move1 = artificInt.BestComputerMoveDepth4(board, boardLogic); //boardLogic.FinallyMove(move1.x1, move1.y1, move1.x2, move1.y2, board, boardLogic); ////boardLogic.FinallyMove(5, 2, 4, 4, board, boardLogic); //blancas //move1 = artificInt.BestComputerMoveDepth4(board, boardLogic); //boardLogic.FinallyMove(move1.x1, move1.y1, move1.x2, move1.y2, board, boardLogic); //boardLogic.FinallyMove(2, 3, 3, 4, board, boardLogic); //blancas //boardLogic.FinallyMove(4, 7, 6, 7, board, boardLogic); //negras enroque //boardLogic.FinallyMove(4, 4, 5, 6, board, boardLogic); //blancas //move1 = artificInt.BestComputerMoveDepth4(board, boardLogic); //boardLogic.FinallyMove(move1.x1, move1.y1, move1.x2, move1.y2, board, boardLogic); //boardLogic.FinallyMove(4, 4, 5, 6, board, boardLogic); //blancas //Stopwatch stopwatch = new Stopwatch(); //stopwatch.Start(); //artificInt.BestResponse(board); //stopwatch.Stop(); //Console.WriteLine("Elapsed Time is {0} ms", stopwatch.ElapsedMilliseconds); }