public int GetPlayerZone() { if (_gridPosition.x < _myBoard.GetBoardWidth() / 2) { return(1); } else { return(2); } }
public void StartGame() { UnitController newUnit; string configFilePath = Application.streamingAssetsPath + "/grid.csv"; string[] gridFile = File.ReadAllLines(configFilePath); _myGrid = new BoardGrid(gridFile, _tilePrefabs, _designerTileSize, _tileWidth, _tileHeight); _myGameState = new BeginTurnState(_startingPlayer); int i = 0; foreach (GameObject unitPrefab in _unitPrefabsPlayer1) { newUnit = Instantiate(unitPrefab, new Vector3(100.0f, 100.0f, 0.0f), Quaternion.identity).GetComponent <UnitController>(); newUnit.InitializeUnit(); if (newUnit.IsKing()) { newUnit.DeployUnit(_myGrid.GetTile(0, _myGrid.GetBoardHeight() - 1)); } _units.Add(newUnit); i++; } i = 0; foreach (GameObject unitPrefab in _unitPrefabsPlayer2) { newUnit = Instantiate(unitPrefab, new Vector3(100.0f, 100.0f, 0.0f), Quaternion.identity).GetComponent <UnitController>(); newUnit.InitializeUnit(); if (newUnit.IsKing()) { newUnit.DeployUnit(_myGrid.GetTile(_myGrid.GetBoardWidth() - 1, 0)); } _units.Add(newUnit); i++; } foreach (UnitController unit in _units) { IEnterTile[] unitEnterTileReactors; if (unit._isDeployed) { unitEnterTileReactors = unit.gameObject.GetComponents <IEnterTile>(); foreach (IEnterTile reactor in unitEnterTileReactors) { reactor.EnterTileAction(unit._myTile); } } } _myUIController.InitializeUnitsPanel(_units, _startingPlayer, this, _timeLimit); }