public void NextTurn() { if (_boardController.isGameOver == false) { if (_boardController.isPlayerTurn) { if (!_boardController.IsPCTurn && _boardController.currentTurn < 10) { _boardController.PCTurnText.gameObject.SetActive(false); _boardController.playerTurnText.gameObject.SetActive(true); } } else { if (!_boardController.IsPCTurn && _boardController.currentTurn < 10) { _boardController.playerTurnText.gameObject.SetActive(false); _boardController.PCTurnText.gameObject.SetActive(true); } if (!_boardController.isPVP) { StartCoroutine(_boardController.CallAI()); } } } }