private BoardConfig.ApplicationStatus InitBoard(string width, string height, string whites) { BoardConfig.ApplicationStatus status; int boardWidth; int boardHeight; bool isWhite; if (int.TryParse(width, out boardWidth) && int.TryParse(height, out boardHeight) && bool.TryParse(whites, out isWhite)) { if (this.IsValidSizing(boardWidth, boardHeight)) { this.board = new Board(boardWidth, boardHeight, isWhite); status = BoardConfig.ApplicationStatus.Success; } else { status = BoardConfig.ApplicationStatus.BadSizing; } } else { status = BoardConfig.ApplicationStatus.InvalidArgs; } return(status); }
private BoardConfig.ApplicationStatus InitBoard(string width) { BoardConfig.ApplicationStatus status; int boardWidth; if (int.TryParse(width, out boardWidth)) { if (this.IsValidSizing(boardWidth)) { this.board = new Board(boardWidth, boardWidth); status = BoardConfig.ApplicationStatus.Success; } else { status = BoardConfig.ApplicationStatus.BadSizing; } } else { status = BoardConfig.ApplicationStatus.InvalidArgs; } return(status); }
/// <summary> /// Reads command line arguments, initializes instance of Board if valid, sets status of application. /// </summary> /// <param name="args"> Command line arguments proivided on launch. </param> public void ReadInputAndSetStatus(string[] args) { switch ((BoardConfig.ArgsStatus)args.Length) { case BoardConfig.ArgsStatus.NoArgs: this.status = BoardConfig.ApplicationStatus.NoArgs; break; case BoardConfig.ArgsStatus.OneArg: this.status = this.InitBoard(args[0]); break; case BoardConfig.ArgsStatus.TwoArgs: this.status = this.InitBoard(args[0], args[1]); break; case BoardConfig.ArgsStatus.ThreeArgs: this.status = this.InitBoard(args[0], args[1], args[2]); break; default: break; } }
public void ReadInputAndSetStatus_WhenCalled_SetsStatusOfObject(string[] args, BoardConfig.ApplicationStatus expectedStatus) { // Arrange ChessBoardConsoleUserInterface chessBoardConsole = new ChessBoardConsoleUserInterface(); // Act chessBoardConsole.ReadInputAndSetStatus(args); // Assert Assert.AreEqual(expectedStatus, chessBoardConsole.GetStatus()); }