// Update is called once per frame
 void Update()
 {
     if (active)
     {
         timeActive         += Time.deltaTime;
         settings.startColor = new ParticleSystem.MinMaxGradient(Color.green);
     }
     else if (otherB.getActive())
     {
         settings.startColor = new ParticleSystem.MinMaxGradient(Color.yellow);
     }
     else
     {
         settings.startColor = new ParticleSystem.MinMaxGradient(Color.red);
     }
 }
예제 #2
0
 //actions
 public object TpAtActiveBoard(object o)
 {
     if (bb1.getActive())
     {
         transform.position = board1.position;
     }
     else
     {
         transform.position = board2.position;
     }
     return(null);
 }