public Demo() { Bnoerj.AI.Steering.Drawing.game = this; graphics = new GraphicsDeviceManager(this); content = new ContentManager(Services); graphics.PreferredBackBufferWidth = preferredWindowWidth; graphics.PreferredBackBufferHeight = preferredWindowHeight; texts = new List <TextEntry>(); //FIXME: eijeijei. Annotation.drawer = new Drawing(); boids = new Bnoerj.AI.Steering.Boids.BoidsPlugIn(); lowSpeedTurn = new Bnoerj.AI.Steering.LowSpeedTurn.LowSpeedTurnPlugIn(); pedestrian = new Bnoerj.AI.Steering.Pedestrian.PedestrianPlugIn(); ctf = new Bnoerj.AI.Steering.Ctf.CtfPlugIn(); mapDrive = new Bnoerj.AI.Steering.MapDrive.MapDrivePlugIn(); multiplePersuit = new Bnoerj.AI.Steering.MultiplePursuit.MpPlugIn(); soccer = new Bnoerj.AI.Steering.Soccer.SoccerPlugIn(); oneTurning = new Bnoerj.AI.Steering.OneTurning.OneTurningPlugIn(); IsFixedTimeStep = false; }
public Demo() { Bnoerj.AI.Steering.Drawing.game = this; graphics = new GraphicsDeviceManager(this); content = new ContentManager(Services); graphics.PreferredBackBufferWidth = preferredWindowWidth; graphics.PreferredBackBufferHeight = preferredWindowHeight; texts = new List<TextEntry>(); //FIXME: eijeijei. Annotation.drawer = new Drawing(); boids = new Bnoerj.AI.Steering.Boids.BoidsPlugIn(); lowSpeedTurn = new Bnoerj.AI.Steering.LowSpeedTurn.LowSpeedTurnPlugIn(); pedestrian = new Bnoerj.AI.Steering.Pedestrian.PedestrianPlugIn(); ctf = new Bnoerj.AI.Steering.Ctf.CtfPlugIn(); mapDrive = new Bnoerj.AI.Steering.MapDrive.MapDrivePlugIn(); multiplePersuit = new Bnoerj.AI.Steering.MultiplePursuit.MpPlugIn(); soccer = new Bnoerj.AI.Steering.Soccer.SoccerPlugIn(); oneTurning = new Bnoerj.AI.Steering.OneTurning.OneTurningPlugIn(); IsFixedTimeStep = false; }