예제 #1
0
    public void BmsLoad(string[] lineData)
    {
        BarData barData;

        foreach (string line in lineData)
        {
            if (line.StartsWith("#"))
            {
                string[] data = line.Split(' ');

                // 데이터 섹션이 아니면서 헤더 데이터가 없는 경우에는 건너 뜀.
                if (data[0].IndexOf(":") == -1 && data.Length == 1)
                {
                    continue;
                }

                // 헤더 섹션.
                if (data[0].Equals("#TITLE"))
                {
                    bms.setTitle(data[1]);
                    title.text = "Title : " + data[1];
                }
                else if (data[0].Equals("#ARTIST"))
                {
                    bms.setArtist(data[1]);
                    artist.text = "Artist : " + data[1];
                }
                else if (data[0].Equals("#BPM"))
                {
                    bms.setBpm(float.Parse(data[1]));
                    beatCreator.bpm = (float)float.Parse(data[1]);
                    bpm.text        = "BPM : " + data[1];
                }
                else if (data[0].Equals("#PLAYER"))
                {
                }
                else if (data[0].Equals("#GENRE"))
                {
                }
                else if (data[0].Equals("#PLAYLEVEL"))
                {
                }
                else if (data[0].Equals("#RANK"))
                {
                }
                else if (data[0].Equals("#TOTAL"))
                {
                }
                else if (data[0].Equals("#VOLWAV"))
                {
                }
                else if (data[0].Equals("#MIDIFILE"))
                {
                }
                else if (data[0].Substring(0, 4).Equals("#WAV"))
                {
                }
                else if (data[0].Equals("#BMP"))
                {
                }
                else if (data[0].Equals("#STAGEFILE"))
                {
                }
                else if (data[0].Equals("#VIDEOFILE"))
                {
                }
                else if (data[0].Equals("#BGA"))
                {
                }
                else if (data[0].Equals("#STOP"))
                {
                }
                else if (data[0].Equals("#LNTYPE"))
                {
                    bms.setLnType(int.Parse(data[1]));
                }
                else if (data[0].Equals("#LNOBJ"))
                {
                }
                else if (data[0].IndexOf(":") != -1)
                {
                    // 위의 경우에 모두 해당하지 않을 경우, 데이터 섹션.
                    int bar = 0;
                    Int32.TryParse(data[0].Trim().Substring(1, 3), out bar);

                    int channel = 0;
                    Int32.TryParse(data[0].Trim().Substring(4, 2), out channel);

                    string noteStr = data[0].Trim().Substring(7);
                    List <Dictionary <int, float> > noteData = getNoteDataOfStr(noteStr, bar, bms.getBpm()); // 노트 데이터 생성

                    barData = gameObject.AddComponent <BarData>();
                    barData.setBar(bar);
                    barData.setChannel(channel);
                    barData.setNoteDataList(noteData);
                    //barData.debug();

                    bms.addBarData(barData);
                }
            }
        }

        if (bms.getBarDataList().Count != 0)
        {
            isFinishLoad = true;
        }

        //bms.debug();
    }
예제 #2
0
    private void BmsLoad()
    {
        bms = gameObject.AddComponent <Bms>();

        string[] lineData = System.IO.File.ReadAllLines("Assets/BmsFiles/BS_5a.bms");
        //File.ReadAllLines(Application.dataPath + "/BmsFiles/" + bmsFileName);

        foreach (string line in lineData)
        {
            if (line.StartsWith("#"))
            {
                string[] data = line.Split(' ');

                // 데이터 섹션이 아니면서 헤더 데이터가 없는 경우에는 건너 뜀.
                if (data[0].IndexOf(":") == -1 && data.Length == 1)
                {
                    continue;
                }

                // 헤더 섹션
                if (data[0].Equals("#TITLE"))
                {
                    bms.setTitle(data[1]);
                }
                else if (data[0].Equals("#ARTIST"))
                {
                    bms.setArtist(data[1]);
                }
                else if (data[0].Equals("#BPM"))
                {
                    bms.setBpm(double.Parse(data[1]));
                }
                else if (data[0].Equals("#PLAYER"))
                {
                }
                else if (data[0].Equals("#GENRE"))
                {
                }
                else if (data[0].Equals("#PLAYLEVEL"))
                {
                }
                else if (data[0].Equals("#RANK"))
                {
                }
                else if (data[0].Equals("#TOTAL"))
                {
                }
                else if (data[0].Equals("#VOLWAV"))
                {
                }
                else if (data[0].Equals("#MIDIFILE"))
                {
                }
                else if (data[0].Equals("#WAV"))
                {
                }
                else if (data[0].Equals("#BMP"))
                {
                }
                else if (data[0].Equals("#STAGEFILE"))
                {
                }
                else if (data[0].Equals("#VIDEOFILE"))
                {
                }
                else if (data[0].Equals("#BGA"))
                {
                }
                else if (data[0].Equals("#STOP"))
                {
                }
                else if (data[0].Equals("#LNTYPE"))
                {
                    bms.setLnType(int.Parse(data[1]));
                }
                else if (data[0].Equals("#LNOBJ"))
                {
                }
                else
                {
                    // 위의 경우에 모두 해당하지 않을 경우, 데이터 섹션
                    int bar = 0;
                    Int32.TryParse(data[0].Substring(1, 3), out bar);

                    int channel = 0;
                    Int32.TryParse(data[0].Substring(4, 2), out channel);

                    string     noteStr  = data[0].Substring(7);
                    List <int> noteData = getNoteDataOfStr(noteStr);

                    Note note = gameObject.AddComponent <Note>();
                    note.setBar(bar);
                    note.setChannel(channel);
                    note.setNoteData(noteData);
                    // note.debug();

                    bms.addNote(note);
                }
            }
        }

        if (bms.getNoteList().Count != 0)
        {
            isFinishLoad = true;
        }
    }
예제 #3
0
    public void BmsLoad(string[] lineData)
    {
        Debug.Log("----BmsLoader:BmsLoad()----");
        bms = gameObject.AddComponent <Bms>();
        BarData barData;

        foreach (string line in lineData)
        {
            if (line.StartsWith("#"))
            {
                string[] data = line.Split(' ');
                if (data[0].IndexOf(":") == -1 && data.Length == 1)
                {
                    continue;
                }
                if (data[0].Equals("#TITLE"))
                {
                    bms.setTitle(data[1]);
                }
                else if (data[0].Equals("#ARTIST"))
                {
                    bms.setArtist(data[1]);
                }
                else if (data[0].Equals("#BPM"))
                {
                    bms.setBpm(double.Parse(data[1]));
                }
                else if (data[0].Equals("#PLAYER"))
                {
                }
                else if (data[0].Equals("#GENRE"))
                {
                }
                else if (data[0].Equals("#PLAYLEVEL"))
                {
                }
                else if (data[0].Equals("#RANK"))
                {
                }
                else if (data[0].Equals("#TOTAL"))
                {
                }
                else if (data[0].Equals("#VOLWAV"))
                {
                }
                else if (data[0].Equals("#MIDIFILE"))
                {
                }
                else if (data[0].Substring(0, 4).Equals("#WAV"))
                {
                }
                else if (data[0].Equals("#BMP"))
                {
                }
                else if (data[0].Equals("#STAGEFILE"))
                {
                }
                else if (data[0].Equals("#VIDEOFILE"))
                {
                }
                else if (data[0].Equals("#BGA"))
                {
                }
                else if (data[0].Equals("#STOP"))
                {
                }
                else if (data[0].Equals("#LNTYPE"))
                {
                    bms.setLnType(int.Parse(data[1]));
                }
                else if (data[0].Equals("#LNOBJ"))
                {
                }
                else if (data[0].IndexOf(":") != -1)
                {
                    int bar     = 0;
                    int channel = 0;
                    Int32.TryParse(data[0].Trim().Substring(1, 3), out bar);
                    Int32.TryParse(data[0].Trim().Substring(4, 2), out channel);
                    string noteStr = data[0].Trim().Substring(7);
                    List <Dictionary <int, float> > noteData = getNoteDataOfStr(noteStr, bar, bms.getBpm()); // create note data
                    barData = gameObject.AddComponent <BarData>();
                    barData.setBar(bar);
                    barData.setChannel(channel);
                    barData.setNoteDataList(noteData);
                    bms.addBarData(barData);
                }
            }
        }
        if (bms.getBarDataList().Count != 0)
        {
            isFinishLoad = true;
        }
    }
예제 #4
0
    public void BmsLoad(string musicName)
    {
        setVariables();

        bmsFileName = musicName + ".bms";
        //string[] lineData = File.ReadAllLines(pathForFiles("axion.bms"));


        W   = 40;
        bms = gameObject.AddComponent <Bms>();

        TextAsset dddata = (TextAsset)Resources.Load("BMS/" + musicName, typeof(TextAsset));

        StringReader sr   = new StringReader(dddata.text);
        string       line = sr.ReadLine();

        while (line != null)
        {
            //Debug.Log(line);
            if (line.StartsWith("#"))
            {
                string[] data = line.Split(' ');

                // exception
                if (data[0].IndexOf(":") == -1 && data.Length == 1)
                {
                    continue;
                }

                // header field
                if (data[0].Equals("#TITLE"))
                {
                    bms.setTitle(data[1]);
                }
                else if (data[0].Equals("#ARTIST"))
                {
                    bms.setArtist(data[1]);
                }
                else if (data[0].Equals("#BPM"))
                {
                    bms.setBpm(double.Parse(data[1]));
                    noteSpeed = W / (4.0f / (float)bms.getBpm() * 60);
                }
                else if (data[0].Equals("#PLAYER"))
                {
                }
                else if (data[0].Equals("#GENRE"))
                {
                }
                else if (data[0].Equals("#PLAYLEVEL"))
                {
                }
                else if (data[0].Equals("#RANK"))
                {
                }
                else if (data[0].Equals("#TOTAL"))
                {
                }
                else if (data[0].Equals("#VOLWAV"))
                {
                }
                else if (data[0].Equals("#MIDIFILE"))
                {
                }
                else if (data[0].Equals("#WAV01"))
                {
                }//
                else if (data[0].Equals("#WAV02"))
                {
                }//
                else if (data[0].Equals("#BMP01"))
                {
                }//
                else if (data[0].Equals("#STAGEFILE"))
                {
                }
                else if (data[0].Equals("#VIDEOFILE"))
                {
                }
                else if (data[0].Equals("#BGA"))
                {
                }
                else if (data[0].Equals("#STOP"))
                {
                }
                else if (data[0].Equals("#LNTYPE"))
                {
                    bms.setLnType(int.Parse(data[1]));
                }
                else if (data[0].Equals("#LNOBJ"))
                {
                }
                else if (data[0].Contains("#WAV"))
                {
                }
                else
                {
                    // data field
                    int bar = 0; // node key
                    Int32.TryParse(data[0].Substring(1, 3), out bar);

                    int channel = 0; // node channel
                    Int32.TryParse(data[0].Substring(4, 2), out channel);

                    string noteStr = data[0].Substring(7);

                    List <int> noteData = getNoteDataOfStr(noteStr);

                    Note note = gameObject.AddComponent <Note>();
                    note.setBar(bar);
                    note.setChannel(channel);
                    note.setNoteData(noteData);
                    //note.debug();

                    bms.addNote(note);
                    isFinishLoad = true;
                }
            }

            line = line = sr.ReadLine();
        }



        //string[] lineData = File.ReadAllLines(pathForFiles(bmsFileName));

        //foreach (string line in lineData)
        //{
        //    //Debug.Log(line);
        //    if (line.StartsWith("#"))
        //    {
        //        string[] data = line.Split(' ');

        //        // exception
        //        if (data[0].IndexOf(":") == -1 && data.Length == 1)
        //        {
        //            continue;
        //        }

        //        // header field
        //        if (data[0].Equals("#TITLE"))
        //        {
        //            bms.setTitle(data[1]);
        //        }
        //        else if (data[0].Equals("#ARTIST"))
        //        {
        //            bms.setArtist(data[1]);
        //        }
        //        else if (data[0].Equals("#BPM"))
        //        {
        //            bms.setBpm(double.Parse(data[1]));
        //            noteSpeed = W / (4.0f / (float)bms.getBpm() * 60);
        //        }
        //        else if (data[0].Equals("#PLAYER"))
        //        {
        //        }
        //        else if (data[0].Equals("#GENRE"))
        //        {
        //        }
        //        else if (data[0].Equals("#PLAYLEVEL"))
        //        {
        //        }
        //        else if (data[0].Equals("#RANK"))
        //        {
        //        }
        //        else if (data[0].Equals("#TOTAL"))
        //        {
        //        }
        //        else if (data[0].Equals("#VOLWAV"))
        //        {
        //        }
        //        else if (data[0].Equals("#MIDIFILE"))
        //        {
        //        }
        //        else if (data[0].Equals("#WAV01"))
        //        {

        //        }//
        //        else if (data[0].Equals("#WAV02"))
        //        {
        //        }//
        //        else if (data[0].Equals("#BMP01"))
        //        {
        //        }//
        //        else if (data[0].Equals("#STAGEFILE"))
        //        {
        //        }
        //        else if (data[0].Equals("#VIDEOFILE"))
        //        {
        //        }
        //        else if (data[0].Equals("#BGA"))
        //        {
        //        }
        //        else if (data[0].Equals("#STOP"))
        //        {
        //        }
        //        else if (data[0].Equals("#LNTYPE"))
        //        {
        //            bms.setLnType(int.Parse(data[1]));
        //        }
        //        else if (data[0].Equals("#LNOBJ"))
        //        {
        //        }
        //        else if (data[0].Contains("#WAV"))
        //        {
        //        }
        //        else
        //        {
        //            // data field
        //            int bar = 0; // node key
        //            Int32.TryParse(data[0].Substring(1, 3), out bar);

        //            int channel = 0; // node channel
        //            Int32.TryParse(data[0].Substring(4, 2), out channel);

        //            string noteStr = data[0].Substring(7);

        //            List<int> noteData = getNoteDataOfStr(noteStr);

        //            Note note = gameObject.AddComponent<Note>();
        //            note.setBar(bar);
        //            note.setChannel(channel);
        //            note.setNoteData(noteData);
        //            //note.debug();

        //            bms.addNote(note);
        //            isFinishLoad = true;
        //        }
        //    }
        //}
        if (isFinishLoad)
        {
            float musicStartTimeBias = 0;
            float time_delay         = 3.0f;

            if (gameManager == null)
            {
                gameManager = FindObjectOfType <GameManager>();
            }

            float bias            = gameManager.getMusicBias(musicName);
            float biasByTimeDelay = time_delay * noteSpeed;

            foreach (Note note in bms.getNoteList())
            {
                int noteNum = note.noteData.Count;
                int cnt     = 0;

                foreach (int i in note.noteData)
                {
                    if (i == 1)
                    {
                        switch (note.channel)
                        {
                        case 11:
                            GameObject r1 = Instantiate(Note135);
                            r1.transform.localPosition = new Vector3(-10, -15, biasByTimeDelay + bias + (note.bar * W) + (W / noteNum * cnt));
                            objectList.Add(r1);
                            break;

                        case 12:
                            GameObject r2 = Instantiate(Note24);
                            r2.transform.localPosition = new Vector3(-5, -15, biasByTimeDelay + bias + (note.bar * W) + (W / noteNum * cnt));
                            objectList.Add(r2);
                            break;

                        case 13:
                            GameObject r3 = Instantiate(Note135);
                            r3.transform.localPosition = new Vector3(0, -15, biasByTimeDelay + bias + (note.bar * W) + (W / noteNum * cnt));
                            objectList.Add(r3);
                            break;

                        case 14:
                            GameObject r4 = Instantiate(Note24);
                            r4.transform.localPosition = new Vector3(5, -15, biasByTimeDelay + bias + (note.bar * W) + (W / noteNum * cnt));
                            objectList.Add(r4);
                            break;

                        case 15:
                            GameObject r5 = Instantiate(Note135);
                            r5.transform.localPosition = new Vector3(10, -15, biasByTimeDelay + bias + (note.bar * W) + (W / noteNum * cnt));
                            objectList.Add(r5);
                            break;
                        }
                    }
                    else if (i == 2)
                    {
                        float musicStartBias = (note.bar * W) + (W / noteNum * cnt);
                        musicStartTimeBias = musicStartBias / noteSpeed;
                    }

                    cnt++;
                }
            }

            theAudio.playBGMWithDelay(musicName, musicStartTimeBias + time_delay);
        }
    }
예제 #5
0
    private void BmsLoad()
    {
        //bmsFileName = "MINO - anacne.bms";
        W   = 40;
        bms = gameObject.AddComponent <Bms>();
        string[] lineData = File.ReadAllLines(pathForFiles(bmsFileName));
        foreach (string line in lineData)
        {
            //Debug.Log(line);
            if (line.StartsWith("#"))
            {
                string[] data = line.Split(' ');

                // exception
                if (data[0].IndexOf(":") == -1 && data.Length == 1)
                {
                    continue;
                }

                // header field
                if (data[0].Equals("#TITLE"))
                {
                    bms.setTitle(data[1]);
                }
                else if (data[0].Equals("#ARTIST"))
                {
                    bms.setArtist(data[1]);
                }
                else if (data[0].Equals("#BPM"))
                {
                    bms.setBpm(double.Parse(data[1]));
                }
                else if (data[0].Equals("#PLAYER"))
                {
                }
                else if (data[0].Equals("#GENRE"))
                {
                }
                else if (data[0].Equals("#PLAYLEVEL"))
                {
                }
                else if (data[0].Equals("#RANK"))
                {
                }
                else if (data[0].Equals("#TOTAL"))
                {
                }
                else if (data[0].Equals("#VOLWAV"))
                {
                }
                else if (data[0].Equals("#MIDIFILE"))
                {
                }
                else if (data[0].Equals("#WAV02"))
                {
                }//
                else if (data[0].Equals("#BMP01"))
                {
                }//
                else if (data[0].Equals("#STAGEFILE"))
                {
                }
                else if (data[0].Equals("#VIDEOFILE"))
                {
                }
                else if (data[0].Equals("#BGA"))
                {
                }
                else if (data[0].Equals("#STOP"))
                {
                }
                else if (data[0].Equals("#LNTYPE"))
                {
                    bms.setLnType(int.Parse(data[1]));
                }
                else if (data[0].Equals("#LNOBJ"))
                {
                }
                else
                {
                    // data field
                    int bar = 0; // node key
                    Int32.TryParse(data[0].Substring(1, 3), out bar);

                    int channel = 0; // node channel
                    Int32.TryParse(data[0].Substring(4, 2), out channel);

                    string     noteStr  = data[0].Substring(7);
                    List <int> noteData = getNoteDataOfStr(noteStr);

                    Note note = gameObject.AddComponent <Note>();
                    note.setBar(bar);
                    note.setChannel(channel);
                    note.setNoteData(noteData);
                    //note.debug();

                    bms.addNote(note);
                    isFinishLoad = true;
                }
            }
        }
        if (isFinishLoad)
        {
            foreach (Note note in bms.getNoteList())
            {
                switch (note.channel)
                {
                case 11:
                    int cnt = 0;
                    switch (note.noteData.Count)
                    {
                    case 1:
                        GameObject r_1 = Instantiate(Note135);
                        r_1.transform.position = new Vector3(-10, -15, 30 + note.bar * W);
                        objectList.Add(r_1);
                        break;

                    case 2:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject r_2 = Instantiate(Note135);
                                r_2.transform.position = new Vector3(-10, -15, 30 + (note.bar * W) + (W / 8 * cnt));
                                objectList.Add(r_2);
                            }
                            cnt += 4;
                        }
                        break;

                    case 4:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject r_4 = Instantiate(Note135);
                                r_4.transform.position = new Vector3(-10, -15, 30 + (note.bar * W) + (W / 8 * cnt));
                                objectList.Add(r_4);
                            }
                            cnt += 2;
                        }
                        break;

                    case 8:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject r_8 = Instantiate(Note135);
                                r_8.transform.position = new Vector3(-10, -15, 30 + (note.bar * W) + (W / 8 * cnt));
                                objectList.Add(r_8);
                            }
                            cnt += 1;
                        }
                        break;
                    }
                    break;

                case 12:
                    int cnt2 = 0;
                    switch (note.noteData.Count)
                    {
                    case 1:
                        GameObject g_1 = Instantiate(Note24);
                        g_1.transform.position = new Vector3(-5, -15, 30 + note.bar * W);
                        objectList.Add(g_1);
                        break;

                    case 2:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_2 = Instantiate(Note24);
                                g_2.transform.position = new Vector3(-5, -15, 30 + (note.bar * W) + (W / 8 * cnt2));
                                objectList.Add(g_2);
                            }
                            cnt2 += 4;
                        }
                        break;

                    case 4:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_4 = Instantiate(Note24);
                                g_4.transform.position = new Vector3(-5, -15, 30 + (note.bar * W) + (W / 8 * cnt2));
                                objectList.Add(g_4);
                            }
                            cnt2 += 2;
                        }
                        break;

                    case 8:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_8 = Instantiate(Note24);
                                g_8.transform.position = new Vector3(-5, -15, 30 + (note.bar * W) + (W / 8 * cnt2));
                                objectList.Add(g_8);
                            }
                            cnt2 += 1;
                        }
                        break;
                    }
                    break;

                case 13:
                    int cnt3 = 0;
                    switch (note.noteData.Count)
                    {
                    case 1:
                        GameObject g_1 = Instantiate(Note135);
                        g_1.transform.position = new Vector3(0, -15, 30 + note.bar * W);
                        objectList.Add(g_1);
                        break;

                    case 2:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_2 = Instantiate(Note135);
                                g_2.transform.position = new Vector3(0, -15, 30 + (note.bar * W) + (W / 8 * cnt3));
                                objectList.Add(g_2);
                            }
                            cnt3 += 4;
                        }
                        break;

                    case 4:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_4 = Instantiate(Note135);
                                g_4.transform.position = new Vector3(0, -15, 30 + (note.bar * W) + (W / 8 * cnt3));
                                objectList.Add(g_4);
                            }
                            cnt3 += 2;
                        }
                        break;

                    case 8:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_8 = Instantiate(Note135);
                                g_8.transform.position = new Vector3(0, -15, 30 + (note.bar * W) + (W / 8 * cnt3));
                                objectList.Add(g_8);
                            }
                            cnt3 += 1;
                        }
                        break;
                    }
                    break;

                case 14:
                    int cnt4 = 0;
                    switch (note.noteData.Count)
                    {
                    case 1:
                        GameObject g_1 = Instantiate(Note24);
                        g_1.transform.position = new Vector3(5, -15, 30 + note.bar * W);
                        objectList.Add(g_1);
                        break;

                    case 2:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_2 = Instantiate(Note24);
                                g_2.transform.position = new Vector3(5, -15, 30 + (note.bar * W) + (W / 8 * cnt4));
                                objectList.Add(g_2);
                            }
                            cnt4 += 4;
                        }
                        break;

                    case 4:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_4 = Instantiate(Note24);
                                g_4.transform.position = new Vector3(5, -15, 30 + (note.bar * W) + (W / 8 * cnt4));
                                objectList.Add(g_4);
                            }
                            cnt4 += 2;
                        }
                        break;

                    case 8:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_8 = Instantiate(Note24);
                                g_8.transform.position = new Vector3(5, -15, 30 + (note.bar * W) + (W / 8 * cnt4));
                                objectList.Add(g_8);
                            }
                            cnt4 += 1;
                        }
                        break;
                    }
                    break;

                case 15:
                    int cnt5 = 0;
                    switch (note.noteData.Count)
                    {
                    case 1:
                        GameObject g_1 = Instantiate(Note135);
                        g_1.transform.position = new Vector3(10, -15, 30 + note.bar * W);
                        objectList.Add(g_1);
                        break;

                    case 2:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_2 = Instantiate(Note135);
                                g_2.transform.position = new Vector3(10, -15, 30 + (note.bar * W) + (W / 8 * cnt5));
                                objectList.Add(g_2);
                            }
                            cnt5 += 4;
                        }
                        break;

                    case 4:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_4 = Instantiate(Note135);
                                g_4.transform.position = new Vector3(10, -15, 30 + (note.bar * W) + (W / 8 * cnt5));
                                objectList.Add(g_4);
                            }
                            cnt5 += 2;
                        }
                        break;

                    case 8:
                        foreach (int i in note.noteData)
                        {
                            if (i == 1)
                            {
                                GameObject g_8 = Instantiate(Note135);
                                g_8.transform.position = new Vector3(10, -15, 30 + (note.bar * W) + (W / 8 * cnt5));
                                objectList.Add(g_8);
                            }
                            cnt5 += 1;
                        }
                        break;
                    }
                    break;
                }
            }
        }
    }