// it is being called every time our player hits something private void OnControllerColliderHit(ControllerColliderHit hit) { if (hit.point.z > transform.position.z + controller.radius) { BluetoothTest.SendValue("d"); //ArduinoConnect.SendValue("d"); Death(); } }
// Update is called once per frame void Update() { if (playerTransform.position.z - safeZone > (spawnZ - amnLanesOnScreen * laneLength)) { SpawnLane(); DeleteLane(); } BluetoothTest.SendValue(activeLanes[1].ToString().Substring(0, 1)); //ArduinoConnect.SendValue(activeLanes[1].ToString().Substring(0, 1)); Debug.Log(activeLanes[1].ToString().Substring(0, 1)); }