public BlueprintNodeTask(int quantityRequired, ThingTypes requiredThingType) { isSet = true; nodeMode = BlueprintNode.NodeModes.thing; this.quantityRequired = quantityRequired; quantityFilled = 0; this.requiredThingType = requiredThingType; }
public BlueprintNodeTask(float workRequired, ThingTypes requiredThingType) { isSet = true; nodeMode = BlueprintNode.NodeModes.work; this.workRequired = workRequired; workFilled = 0; this.requiredThingType = requiredThingType; SetAudioClip(requiredThingType); }