//Called on initialization private void Awake() { //Create blueprint blueprintID = BlueprintInstanceManager.CreateBlueprint(blueprintFilepath, blueprintJSON, gameObject); //TODO: Execute all awake events return; }
//Initializes the blueprint node blueprint for runtime public override void RuntimeInitialize() { //Runtime initialize the blueprint node blueprint customBlueprintID = BlueprintInstanceManager.CreateBlueprint(blueprintFilepath, blueprintJSON, BlueprintInstanceManager.GetBlueprintParentAt(blueprintID)); }