예제 #1
0
        // work on hold. this is a bit too advanced for me. maybe I drop the idea
        static void createHexes()
        {
            // TODO: add functionality to accursed_strike_buff
            // substep: spells
            // substep: hexes

            var accursed_strike_buff = Helpers.CreateBuff(
                "AccursedStrikeBuff",
                "Accursed Strike",
                "Any prepared spell or hex with the curse descriptor can be delivered using the spellstrike ability, even if the spells are not touch attack spells.",
                "309c5ae6d76d4117a8945bd2a35504b8",                                      //GuidManager.NewGuid("AccursedStrikeBuff")
                library.Get <BlueprintAbility>("0bd54216d38852947930320f6269a9d7").Icon, // TODO: replace Icon
                null
                //Common.createAddAreaEffect(area_effect)
                );

            var accursed_strike_activatable = Helpers.CreateActivatableAbility(
                "AccursedStrikeToggleAbility",
                accursed_strike_buff.Name,
                accursed_strike_buff.Description,
                "",                                                                      //GuidManager.NewGuid("AccursedStrikeToggleAbility"), // TODO: new GUID
                library.Get <BlueprintAbility>("0bd54216d38852947930320f6269a9d7").Icon, // TODO: replace Icon
                accursed_strike_buff,
                AbilityActivationType.Immediately,
                CommandType.Free,
                null
                );

            accursed_strike = Helpers.CreateFeature(
                "AccursedStrikeFeature",
                accursed_strike_buff.Name,
                accursed_strike_buff.Description,
                "",                                                                      //GuidManager.NewGuid("AccursedStrikeFeature"), // TODO: make new GUID
                library.Get <BlueprintAbility>("0bd54216d38852947930320f6269a9d7").Icon, // TODO: replace Icon
                FeatureGroup.None,
                Helpers.CreateAddFact(accursed_strike_activatable)
                );
            accursed_strike.Ranks = 1;
            accursed_strike.AddComponent(archetype.CreatePrerequisite(1, true));

            hex_arcana_selection.AllFeatures = hex_arcana_selection.AllFeatures.AddToArray(accursed_strike);
            hex_arcana_selection.Features    = hex_arcana_selection.AllFeatures;
        }