public bool uploadBlueprint(Blueprint newBlueprint) { try { bool myBool = BlueprintAccessor.UploadBlueprint(newBlueprint); return(myBool); } catch (Exception) { throw; } }
public List <Blueprint> retriveAllBlueprints() { List <Blueprint> blueprintList; try { blueprintList = BlueprintAccessor.RetrieveAllBlueprints(); return(blueprintList); } catch (Exception) { throw; } }
public Blueprint retriveBlueprint(int blueprintId) { Blueprint myBlueprint = new Blueprint(); try { myBlueprint = BlueprintAccessor.RetrieveBlueprintById(blueprintId); return(myBlueprint); } catch (Exception) { throw; } }