private static bool Prefix(BlueprintAbilityResource __instance, UnitDescriptor unit, ref int __result) { if (__instance.GetType() == typeof(WarriorSpiritPoolLogic)) { __result = 0; if (unit.Progression.GetClassLevel(Helpers.fighterClass) >= 5) { int basePool = 1; int weaponTrainingValue = AdvancedWeaponTraining.GetWeaponTrainingRank(unit, ((WarriorSpiritPoolLogic)__instance).WeaponTraining); __result = basePool + weaponTrainingValue; } return(false); } return(true); }