예제 #1
0
 void Game_OnSendMessage(D2Packets.GameClient.SendMessage Packet, ref BlueVex.Packet.PacketFlag Flag)
 {
     if (Packet.message.Length > 100)
     {
         Flag = BlueVex.Packet.PacketFlag.PacketFlag_Virtual;
     }
 }
예제 #2
0
 void Game_OnReceiveMessage(D2Packets.GameServer.GameMessage Packet, ref BlueVex.Packet.PacketFlag Flag)
 {
     if (Packet.MessageType == D2Data.GameMessageType.GameMessage)
     {
         if (Packet.Message.Length > 100)
         {
             Flag = BlueVex.Packet.PacketFlag.PacketFlag_Virtual;
         }
     }
 }
예제 #3
0
 void BlueVex.IGameModule.Initialize(ref BlueVex.IGame Game)
 {
     this.Game = Game;
     Game.OnReceiveMessage += new BlueVex.IGame.OnReceiveMessageEventHandler(Game_OnReceiveMessage);
     Game.OnSendMessage += new BlueVex.IGame.OnSendMessageEventHandler(Game_OnSendMessage);
 }