private void JoinBlue(BasePlayer player)
 {
     if (BlueTeam.Count == TeamSize)
     {
         SendChatMessage(player, CurrentTeamFull);
         return;
     }
     if (RedTeam.Contains(player.userID))
     {
         RedTeam.Remove(player.userID);
         RedReady.Remove(player.userID);
         RedParty.RemovePlayer(player.userID);
     }
     if (!BlueTeam.Contains(player.userID))
     {
         BlueTeam.Add(player.userID);
         BlueParty.AddPlayer(player);
     }
     BasePlayer.activePlayerList.ForEach(x => SendChatMessage(x, CurrentNow, player.displayName, CurrentBlueLower));
 }
 private void JoinRed(BasePlayer player)
 {
     if (RedTeam.Count == TeamSize)
     {
         SendChatMessage(player, CurrentTeamFull);
         return;
     }
     if (BlueTeam.Contains(player.userID))
     {
         BlueTeam.Remove(player.userID);
         BlueReady.Remove(player.userID);
         BlueParty.RemovePlayer(player.userID);
     }
     if (!RedTeam.Contains(player.userID))
     {
         RedTeam.Add(player.userID);
         RedParty.AddPlayer(player);
     }
     foreach (BasePlayer x in BasePlayer.activePlayerList)
     {
         SendChatMessage(x, CurrentNow, player.displayName, CurrentRedLower);
     }
 }