internal void DisableMe() { YellowCard.Remove(); BlueCard.Remove(); RedCard.Remove(); OffCard.Remove(); }
internal void ChangeDrawCard() { switch (ActiveCard) { case Cards.BlueCard: BlueCard.Remove(); RedCard.Add(); ActiveCard = Cards.RedCard; break; case Cards.RedCard: RedCard.Remove(); YellowCard.Add(); ActiveCard = Cards.GoldCard; break; case Cards.GoldCard: YellowCard.Remove(); OffCard.Add(); ActiveCard = Cards.OffCard; break; case Cards.OffCard: OffCard.Remove(); BlueCard.Add(); ActiveCard = Cards.BlueCard; break; } }
public void ShouldNotEquate_Blue_White() { //assign ICard blueCard = new BlueCard(); ICard whiteCard = new WhiteCard(); //act bool matches = blueCard.Matches(whiteCard); //assert matches.Should().BeFalse(); }
public void ShouldNotEquate_Blue_Red() { //assign ICard blueCard = new BlueCard(); ICard redCard = new RedCard(); //act bool matches = blueCard.Matches(redCard); //assert matches.Should().BeFalse(); }
public void ShouldNotEquate_Blue_Green() { //assign ICard blueCard = new BlueCard(); ICard greenCard = new GreenCard(); //act bool matches = blueCard.Matches(greenCard); //assert matches.Should().BeFalse(); }
public void ShouldEquate_BlueCards() { //assign ICard card1 = new BlueCard(); ICard card2 = new BlueCard(); //act bool matches = card1.Matches(card2); //assert matches.Should().BeTrue(); }
private void InitializeCards() { BlueCards = new BlueCard[11]; RedCards = new RedCard[11]; InitCards(0, "geezard", Elements.NONE, 1, 4, 1, 5); InitCards(1, "funguar", Elements.NONE, 5, 1, 1, 3); InitCards(2, "bitebug", Elements.NONE, 1, 3, 3, 5); InitCards(3, "redbat", Elements.NONE, 6, 1, 1, 2); InitCards(4, "blobra", Elements.NONE, 2, 3, 1, 5); InitCards(5, "gayla", Elements.THUNDER, 2, 1, 4, 4); InitCards(6, "gesper", Elements.NONE, 1, 5, 4, 1); InitCards(7, "fastitocalonf", Elements.EARTH, 3, 5, 2, 1); InitCards(8, "bloodsoul", Elements.NONE, 2, 1, 6, 1); InitCards(9, "caterchipillar", Elements.NONE, 4, 2, 4, 3); InitCards(10, "cockatrice", Elements.THUNDER, 2, 1, 2, 6); }
private void InitCards(int id, string name, Elements element, int top, int right, int bottom, int left) { BlueCards[id] = new BlueCard(id, name, element, top, right, bottom, left); RedCards[id] = new RedCard(id, name, element, top, right, bottom, left); }
static void Main(string[] args) { //Generate cards List <ICard> myCards = new List <ICard>(); for (int i = 1; i < 9; i++) { for (int j = 1; j < 6; j++) { switch (j) { case 1: var red = new RedCard(i); myCards.Add(red); break; case 2: var blue = new BlueCard(i); myCards.Add(blue); break; case 3: var green = new GreenCard(i); myCards.Add(green); break; case 4: var yellow = new YellowCard(i); myCards.Add(yellow); break; case 5: var gold = new GoldCard(i); myCards.Add(gold); break; default: throw new InvalidOperationException("Suit is undefined!"); } } } Deck myDeck = new Deck(myCards); IGame myGame = new GameLowWin(myDeck); IPlayer player1 = new Player("player1"); IPlayer player2 = new Player("player2"); IPlayer player3 = new Player("player3"); IPlayer player4 = new PlayerWeak("player4"); IPlayer player5 = new PlayerWeak("player5"); myGame.AddPlayer(player1); myGame.AddPlayer(player2); myGame.AddPlayer(player3); myGame.AddPlayer(player4); myGame.AddPlayer(player5); myGame.DealAllPlayers(5); List <ICard> hand1 = player1.ShowHand(); List <ICard> hand2 = player2.ShowHand(); List <ICard> hand3 = player3.ShowHand(); List <ICard> hand4 = player4.ShowHand(); List <ICard> hand5 = player5.ShowHand(); Console.WriteLine("Hand for PLayer 1: "); foreach (var card in hand1) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("Hand for PLayer 2: "); foreach (var card in hand2) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("Hand for PLayer 3: "); foreach (var card in hand3) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("Hand for PLayer 4: "); foreach (var card in hand4) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("Hand for PLayer 5: "); foreach (var card in hand5) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("--------------------------------------------"); foreach (var player in myGame.Players) { Console.WriteLine($"Total value of {player.Name}'s hand is {player.TotalValue()}."); } Console.WriteLine("The winner(s):"); foreach (var winner in myGame.Winner()) { Console.Write($"{winner.Name}, "); } }
internal void ActivateMe() { ActiveCard = Cards.BlueCard; BlueCard.Add(); }