public static void BlowFly(WorldBase world, EntityBase skiller, EntityBase hurter, string blowFlyID) { MoveComponent amc = skiller.GetComp <MoveComponent>(); MoveComponent bmc = hurter.GetComp <MoveComponent>(); Vector3 dir = amc.dir.ToVector(); if (skiller.GetExistComp <SkillStatusComponent>()) { SkillStatusComponent assc = skiller.GetComp <SkillStatusComponent>(); dir = assc.skillDir.ToVector(); } //Debug.Log("BlowFly --> skill id " + skillData.m_key + " blowfly id " + blowFlyID + " skilltoken pos " + amc.pos.ToVector() + " "); if (blowFlyID != "null") { //Debug.Log("BlowFly " + hurter.ID + " skillID " + skillData.m_key); //击飞处理 if (hurter.GetExistComp <BlowFlyComponent>()) { BlowFlyComponent bfc = hurter.GetComp <BlowFlyComponent>(); if (!bfc.isBlow) { bfc.isBlow = true; bfc.blowFlyID = blowFlyID; bfc.blowTime = (int)(bfc.BlowData.m_Time * 1000); bfc.SetBlowFly(amc.pos.ToVector(), bmc.pos.ToVector(), dir); } } } }
public void BlowFly(EntityBase skiller, EntityBase hurter, SkillDataGenerate skillData) { MoveComponent amc = skiller.GetComp <MoveComponent>(); MoveComponent bmc = hurter.GetComp <MoveComponent>(); PlayerComponent apc = skiller.GetComp <PlayerComponent>(); string blowFlyID = skillData.m_BlowFlyID; if (blowFlyID != "null") { //击飞处理 if (hurter.GetExistComp <BlowFlyComponent>()) { BlowFlyComponent bfc = hurter.GetComp <BlowFlyComponent>(); bfc.blowFlyID = blowFlyID; bfc.blowTime = (int)(bfc.BlowData.m_Time * 1000); bfc.SetBlowFly(amc.pos.ToVector(), bmc.pos.ToVector(), apc.faceDir.ToVector()); } } }