예제 #1
0
 // Update is called once per frame
 protected void Update()
 {
     Rotaion();
     SetVelocity();
     velocity = rigidBody2d.velocity;
     foreach (Blood blood in bloods)
     {
         if (blood.Exist())
         {
             blood.GetComponent <Rigidbody2D>().velocity    = this.rigidBody2d.velocity;
             blood.GetComponent <Rigidbody2D>().constraints = this.rigidBody2d.constraints;
         }
     }
 }