// Update is called once per frame protected void Update() { Rotaion(); SetVelocity(); velocity = rigidBody2d.velocity; foreach (Blood blood in bloods) { if (blood.Exist()) { blood.GetComponent <Rigidbody2D>().velocity = this.rigidBody2d.velocity; blood.GetComponent <Rigidbody2D>().constraints = this.rigidBody2d.constraints; } } }