예제 #1
0
 public static void OnBlockDie(BlockVis ball)
 {
     if (onBlockDieCallback != null)
     {
         onBlockDieCallback(ball);
     }
 }
예제 #2
0
 void ReturnVisual()
 {
     if (visual != null)
     {
         GameMan.instance.GetEntityMan().ReturnEntity(visual);
         visual = null;
     }
 }
예제 #3
0
    void CreateVisual()
    {
        GameObject gobject = GameMan.instance.GetEntityMan().GetEntity(model.assetName);

        gobject.SetActive(true);
        gobject.transform.SetParent(GameMan.instance.GetLevelMan().trsParent);
        visual = gobject.GetComponent <BlockVis>();
    }
예제 #4
0
    Block GetBlock(BlockVis vis)
    {
        for (int i = 0; i < blocks.Count; i++)
        {
            if (blocks[i].visual == vis)
            {
                return(blocks[i]);
            }
        }

        return(null);
    }