public void BumpBrickBlockTransition() { if (Bump) { BlockState.BumpTransition(this); } }
public void BumpHiddenBlockTransition() { if (Bumping) { return; } BlockState.NewTransition(this); Sprite.Display = true; BlockState.BumpTransition(this); Bumping = true; }
public void BumpQuestionTransition() { BlockState.BumpTransition(this); }