public void InitializeBlockPair() { if (gameOver) { return; } isActive = true; leftBlock = SpawnBlock(previewLeftType, 2); rightBlock = SpawnBlock(previewRightType, 3); if (previewRightType == "diamond") { previewRightBlock.GetComponent <DiamondScript>().RemoveDiamondScript(); } if (previewLeftBlock == null) { InitializePreviewBlocks(); } else if (queueDiamond) { previewLeftType = getRandomElement(); previewRightType = "diamond"; queueDiamond = false; previewLeftBlock.GetComponent <MeshRenderer>().material.color = getColorByType(previewLeftType); previewRightBlock.AddComponent <DiamondScript>(); } else { previewLeftType = getRandomElement(); previewRightType = getRandomElement(); previewLeftBlock.GetComponent <MeshRenderer>().material.color = getColorByType(previewLeftType); previewRightBlock.GetComponent <MeshRenderer>().material.color = getColorByType(previewRightType); } leftBlock.SetFallSpeed(1f + 0.3f * manager.speed); leftBlock.isLeft = true; rightBlock.isLeft = false; leftBlock.blockPair = this; rightBlock.blockPair = this; orientation = 0; }