public void Initialize(ManagerScript setManager, BlockPairScript setBlockPair, int width, int height) { manager = setManager; towerWidth = width; towerHeight = height; blockPair = setBlockPair; }
private void initializeBlockPair() { blockPair = new GameObject().AddComponent <BlockPairScript>(); blockPair.name = "BlockPair"; blockPair.towerHeight = towerHeight; blockPair.towerWidth = towerWidth; blockPair.manager = this; blockPair.audioManager = audioManager; }