// Start is called before the first frame update void Awake() { simulator = new BlockMapSimulator(Width, Height, BlockRegistry); levelGenerator = new BlockLevelGenerator(BlockRegistry, MaterialRegistry, InstantiateBlock, CanPlace); if (!IsEditor) { if (LevelRegistry) { LevelPatternSaveAsset = LevelRegistry.Patterns[Random.Range(0, LevelRegistry.Patterns.Length)]; } if (LevelPatternSaveAsset) { LoadFromLevelPatternAsset(); } if (LevelPatternSaveAsset) { LoadFromLevelPatternAsset(); } else { levelGenerator.GenerateLevel(); } } else { if (LevelPatternSaveAsset) { LoadFromLevelPatternAsset(); } int x = 0; int y = 4; foreach (var block in BlockRegistry.Blocks) { x += block.Width + 1; if (x > Width) { x = 0; y += 5; } var kblock = InstantiateBlock(block, BlockOrientation.O0, x, y, MaterialRegistry.Materials[0], false); var pos = kblock.transform.position; pos.z = -.5f; kblock.transform.position = pos; kblock.PushOut(0f); } } }
public void AddSimulatorPoints(BlockMapSimulator simulator) { //currentScore += simulator.GetPoints(); }