private void Awake() { ghostDestroyed = false; readyForDeathTime = true; // Getting components of our block movement = transform.GetComponent <Movement>(); rotation = transform.GetComponent <Rotation>(); blockInput = GameObject.FindGameObjectWithTag(ConstVar.tag_controller).GetComponent <BlockInput>(); // Reseting all variables in the beginning canFall = true; canFastDrop = true; canRotate = true; canRight = true; canLeft = true; canGoVertical = true; canGoVertical2 = true; canLeftHelper = true; canRightHelper = true; canRotateHelper = true; time = 0; rotationForBlock = 0; deathTime = false; isBlockDead = false; }
public static void Notify(object sender, GameEventArgs e) { switch (e.type) { case BLOCK_INPUT: BlockInput?.Invoke(sender, e); break; case UNBLOCK_INPUT: UnblockInput?.Invoke(sender, e); break; case BLOCK_HUD: BlockHUD?.Invoke(sender, e); break; case UNBLOCK_HUD: UnblockHUD?.Invoke(sender, e); break; case HIDE_HUD: HideHUD?.Invoke(sender, e); break; case SHOW_HUD: ShowHUD?.Invoke(sender, e); break; } }
/// <summary> /// Use it for notify from EventTrigger Component. Requires to be component on GameObject! /// </summary> /// <param name="sender">The sender object.</param> /// <param name="e">Event arguments</param> public void Notify(string type) { switch (type) { case BLOCK_INPUT: BlockInput?.Invoke(null, new GameEventArgs(type)); break; case UNBLOCK_INPUT: UnblockInput?.Invoke(null, new GameEventArgs(type)); break; case BLOCK_HUD: BlockHUD?.Invoke(null, new GameEventArgs(type)); break; case UNBLOCK_HUD: UnblockHUD?.Invoke(null, new GameEventArgs(type)); break; case HIDE_HUD: HideHUD?.Invoke(null, new GameEventArgs(type)); break; case SHOW_HUD: ShowHUD?.Invoke(null, new GameEventArgs(type)); break; } }
private void Awake() { blockInput = GameObject.FindGameObjectWithTag(ConstVar.tag_controller).GetComponent <BlockInput>(); row1 = GameObject.Find("ROW_1"); rowManager = row1.GetComponent <RowManager>(); // Getting list of prefabs to randomly choose one that will be created listOfPrefabs = transform.GetComponent <ListOfPrefabs>(); // Checking what type of game user has chosen, then we set block_falling_rate switch (ActiveGame.gameLevel) { case ActiveGame.difficulty.easy: block_falling_rate = 0.8f; block_death_rate = 0.8f; break; case ActiveGame.difficulty.medium: block_falling_rate = 0.6f; block_death_rate = 0.6f; break; case ActiveGame.difficulty.hard: block_falling_rate = 0.4f; block_death_rate = 0.4f; break; } blocksNames[0] = "Cube.000"; blocksNames[1] = "Cube.001"; blocksNames[2] = "Cube.002"; blocksNames[3] = "Cube.003"; }
public void MapSetting(int iMapIndex)//현재 맵 셋팅 { GameManager.instance.StageIndex = iMapIndex; //현재 맵 인덱스 기반 string Route = "Excel/MapData/" + Util.ConvertToInt(iMapIndex) + "/MapTable"; //맵 테이블 var MapTable = EXCEL.ExcelLoad.Read(Route); for (int i = 0; i < MapTable.Count; i++) { string strClass = Util.ConvertToString(MapTable[i][BLOCK_DATA.BLOCK_CLASS.ToString()]); string strLinked = Util.ConvertToString(MapTable[i][BLOCK_DATA.BLOCK_LINKED_LIST.ToString()]); BlockData Node = new BlockData(strClass, strLinked); m_BlockList.Add(Node); } //현재 맵 데이터 셋팅 Debug.Log("MapSetting"); int iMax = m_BlockList.Count; for (int i = 0; i < iMax; i++) { BlockInput Node = m_MiniMap.transform.GetChild(i).GetComponent <BlockInput>(); Node.CallBackSetting(MapClassSetting); m_BlockInputList.Add(Node); }//미니맵 콜백 //미니맵 콜백 }
private void tef_OnBloqueiaMouseTeclado(object sender, BloqueiaMouseTecladoEventArgs e) { WriteResp(string.Format("Bloqueia Mouse Teclado: {0}", e.Bloqueia)); #if !DEBUG BlockInput.Bloquear(e.Bloqueia); #endif Bloqueado = e.Bloqueia; }
public async Task Callback(BlockInput input) { using (var conn = CreateDbConnection()) { var list = new List <dynamic>(); foreach (var result in input.Results) { list.Add(new { Response = JsonConvert.SerializeObject(result), result.StatusCode, result.ResponseTime, RequestId = result.Identity, input.Identity }); } await conn.ExecuteAsync($"UPDATE requestqueue SET response = @Response, statuscode = @StatusCode, responsetime = @ResponseTime WHERE {LeftEscapeSql}identity{RightEscapeSql} = @Identity AND requestid = @RequestId", list); await Update(new Block { BlockId = input.BlockId, Exception = input.Exception, Identity = input.Identity, Status = string.IsNullOrWhiteSpace(input.Exception) ? BlockStatus.Success : BlockStatus.Failed }); } }
private void acBrECF1_OnPoucoPapel(object sender, EventArgs e) { try { #if !DEBUG if (Bloqueado) { BlockInput.Bloquear(!Bloqueado); } #endif MessageBox.Show("ATENÇÃO. Detectada proximadade do fim da Bobina", "ACBrFrameowrk TEF Demo"); #if !DEBUG BlockInput.Bloquear(Bloqueado); #endif } catch (Exception ex) { messageToolStripStatusLabel.Text = "Exception"; descriptionToolStripStatusLabel.Text = ex.Message; } }
private void Awake() { // Getting block's component block = transform.GetComponent <Block>(); blockInput = GameObject.FindGameObjectWithTag(ConstVar.tag_controller).GetComponent <BlockInput>(); }
private void HandleBlock(BlockOutput block) { _runnings.Add(block.Identity); BlockInput blockinput = new BlockInput { Id = block.Id, Identity = block.Identity, Results = new List <RequestInput>() }; try { if (block.Requests == null || block.Requests.Count == 0) { return; } Parallel.ForEach(block.Requests, new ParallelOptions { MaxDegreeOfParallelism = block.ThreadNum }, (dto) => { for (int i = 0; i < _options.RetryDownload; ++i) { var requestId = dto.Identity; try { var response = _downloader.Download(dto.ToRequest()); lock (blockinput) { blockinput.Results.Add(new RequestInput { CycleTriedTimes = i, Content = response.Content, Identity = requestId, ResponseTime = DateTime.Now, StatusCode = (int)response.StatusCode, TargetUrl = response.TargetUrl }); } Log.Logger.Information($"Request {requestId} success."); break; } catch (Exception e) { Log.Logger.Error($"Request {requestId} failed: {e}"); Thread.Sleep(300); } } Thread.Sleep(block.Site.SleepTime); }); } catch (Exception e) { blockinput.Exception = e.ToString(); } finally { _runnings.Remove(block.Identity); var json = JsonConvert.SerializeObject(blockinput); for (int j = 0; j < _options.RertyPush; ++j) { try { var request = new Request(_pushBlockinputUrl); request.Method = HttpMethod.Post; request.Site = _brokerSite; request.Content = json; request.CompressMode = CompressMode.Lz4; _downloader.Download(request); Log.Logger.Information($"Push blockinput {block.Id}, identity {block.Identity} success."); break; } catch (Exception e) { Log.Logger.Error($"Push blockinput failed: {e}."); } } } }