예제 #1
0
        public override void OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, bool firstEvent, ref EnumHandHandling handling)
        {
            if (blockSel?.BlockEntity(api) is BlockEntityChisel)
            {
                handling = EnumHandHandling.PreventDefault;
                BlockEntityChisel entityChisel  = ((BlockEntityChisel)blockSel.BlockEntity(api));
                ITreeAttribute    blueprintTree = slot?.Itemstack?.Attributes;
                ITreeAttribute    dummy         = blueprintTree.Clone();
                entityChisel.ToTreeAttributes(dummy);
                blueprintTree["materials"] = dummy["materials"];

                if (byEntity.Controls.Sneak)
                {
                    blueprintTree["cuboids"] = new IntArrayAttribute();
                    entityChisel.ToTreeAttributes(blueprintTree);
                    slot.MarkDirty();
                }
                else if (blueprintTree["cuboids"] != null)
                {
                    entityChisel.FromTreeAtributes(blueprintTree, api.World);
                }
                if (api.Side.IsClient())
                {
                    entityChisel.RegenMesh();
                }
            }
            base.OnHeldInteractStart(slot, byEntity, blockSel, entitySel, firstEvent, ref handling);
        }
예제 #2
0
        public static void Postfix(BlockEntityChisel __instance, IPlayer byPlayer, BlockSelection blockSel, bool isBreak)
        {
            if (!__instance.Api.World.Claims.TryAccess(byPlayer, __instance.Pos, EnumBlockAccessFlags.Use))
            {
                __instance.MarkDirty(true);
                return;
            }

            ChiselPlusPropertyAccessor accessor = new ChiselPlusPropertyAccessor(__instance.Api);

            if (!accessor.Properties.ContainsKey(__instance.Pos))
            {
                accessor.Properties[__instance.Pos] = new ChiselPlusProperties();
            }

            EnumChiselPlusMode mode = (EnumChiselPlusMode)__instance.ChiselMode(byPlayer);

            if (__instance.Api.Side.IsServer())
            {
                switch (mode)
                {
                case EnumChiselPlusMode.ChiselPlus:
                    if (isBreak)
                    {
                        EnumChiselPlusMesh mesh = accessor.Properties[__instance.Pos].Mesh;
                        accessor.Properties[__instance.Pos].Mesh = mesh > EnumChiselPlusMesh.slopehalf ? EnumChiselPlusMesh.none : mesh + 1;
                    }
                    else
                    {
                        bool success;

                        accessor.Properties[__instance.Pos].Rotation.Z += (success = byPlayer.Entity.Controls.Sneak) ? 45 : 0;
                        accessor.Properties[__instance.Pos].Rotation.X += (success = byPlayer.Entity.Controls.Sprint && !success) ? 45 : 0;
                        accessor.Properties[__instance.Pos].Rotation.Y += !success ? 45 : 0;
                    }
                    __instance.MarkDirty();
                    break;

                default:
                    break;
                }
            }

            if (__instance.Api.Side.IsClient())
            {
                __instance.RegenMesh();
                __instance.MarkDirty(true);
            }
        }
예제 #3
0
        public static void Postfix(BlockEntityChisel __instance, ICoreAPI api)
        {
            ChiselPlusPropertyAccessor accessor = new ChiselPlusPropertyAccessor(api);

            if (!accessor.Properties.ContainsKey(__instance.Pos))
            {
                accessor.Properties[__instance.Pos] = new ChiselPlusProperties();
            }

            if (api.Side.IsClient())
            {
                __instance.RegenMesh();
                __instance.MarkDirty(true);
            }
        }