//Surprise爆炸 void SurpriseExplode() { //在Surpise的周围,产生4枚爆炸效果 BlockDisappearPool.GetBlockDisappearParticle(transform.position + Vector3.up); BlockDisappearPool.GetBlockDisappearParticle(transform.position + Vector3.down); BlockDisappearPool.GetBlockDisappearParticle(transform.position + 1.5F * Vector3.left); BlockDisappearPool.GetBlockDisappearParticle(transform.position + 1.5F * Vector3.right); //播放礼花爆炸音效 MyClass.AudioPlay(GameObject.Find("SoundPlayer").GetComponent <AudioSource>(), Resources.Load <AudioClip>("Audio/Pop" + Random.Range(0, 4)), MyClass.soundEnable); }
//方法,棋盘方块消失 public void ChessBlockDisappear() { //如果方块类型[0,10] if (typeIndex <= 10) { //在该棋盘的位置处产生一枚爆炸粒子效果 BlockDisappearPool.GetBlockDisappearParticle(transform.position); //播放方块爆炸音效 MyClass.AudioPlay(GameObject.Find("SoundPlayer").GetComponent <AudioSource>(), Resources.Load <AudioClip>("Audio/BlockBroken"), MyClass.soundEnable); //对应的棋盘数组为空 GameController.Instance.chessBlockArray[rowIndex, columnIndex] = null; //该棋盘方块禁用 gameObject.SetActive(false); } //如果方块类型11或16 if (typeIndex == 11 || typeIndex == 16) { //对应的棋盘数组为空 GameController.Instance.chessBlockArray[rowIndex, columnIndex] = null; //该棋盘方块禁用 gameObject.SetActive(false); } //如果方块类型[12,15] if (typeIndex >= 12 && typeIndex <= 15) { //对应的棋盘数组为空 GameController.Instance.chessBlockArray[rowIndex, columnIndex] = null; //播放离场动画 GetComponent <Animator>().SetTrigger("ChessBlockDisappear"); } }