public void AddBlockDestroyedListener(UnityAction handler) { blockDestroyedEvent.AddListener(handler); }
public void BlockDestroyedListener(UnityAction <int> listener) { blockDestroyedEvent.AddListener(listener); }
public void AddLastBlockDestroyedEventListener(UnityAction listener) { blockDestroyedEvent.AddListener(listener); }
public void AddBlockDestroyListener(UnityAction listener) { blockDestroyEvent.AddListener(listener); }