public override string ToString() { StringBuilder builder = new StringBuilder(rowCount * (columnCount + 1)); for (int i = 0; i < rowCount; i++) { builder.Append(i).Append(" "); for (int j = 0; j < columnCount; j++) { BlockColor blockColor = blocks[i, j].color; string firstLetter = blockColor.ToString().Substring(0, 1); builder.Append(firstLetter); } builder.AppendLine(); } builder.AppendLine(); builder.Append(" "); for (int i = 0; i < columnCount; i++) { builder.Append(i); } builder.AppendLine(); return(builder.ToString()); }
public override void Render(Graphics map, VirtualMap <char> solids) { List <Bitmap> images = Gameplay.GetAllImages("objects/resortclutter/" + Color.ToString()); int widthTiles = Width / 8; int heightTiles = Height / 8; VirtualMap <bool> occupied = new VirtualMap <bool>(widthTiles, heightTiles, false); int y = (int)Position.Y; for (int j = 0; j < heightTiles; j++) { int x = (int)Position.X; for (int i = 0; i < widthTiles; i++) { if (occupied[i, j]) { x += 8; continue; } int maxWidth = 1; int maxSize = Math.Min(heightTiles - j, widthTiles - i); maxSize += i; for (int k = i + 1; k < maxSize; k++) { if (occupied[k, j]) { break; } maxWidth++; } Bitmap img = null; do { img = Util.Random.Choose(images); } while (img.Width / 8 > maxWidth); maxWidth = i + img.Width / 8; int height = j + img.Height / 8; for (int m = j; m < height; m++) { for (int k = i; k < maxWidth; k++) { occupied[k, m] = true; } } map.DrawImage(img, x, y); x += 8; } y += 8; } for (int i = 0; i < images.Count; i++) { images[i].Dispose(); } }
public void Dump2() { Console.Error.WriteLine("Block Color #" + BlockNbr.ToString() + " : " + BlockColor.ToString()); Console.Error.WriteLine("Stones:"); Console.Error.WriteLine(Members.ToString()); Console.Error.WriteLine("Liberties:"); Console.Error.WriteLine(Liberties.ToString()); }
public override void Render(Graphics map, VirtualMap <char> solids) { Bitmap img = Gameplay.GetImage("objects/resortclutter/clutter_button00"); Bitmap icon = Gameplay.GetImage("objects/resortclutter/icon_" + Color.ToString()); if (img == null) { return; } map.DrawImage(img, Position.X - 32, Position.Y - 32); map.DrawImage(icon, Position.X + icon.Width / 2, Position.Y); img.Dispose(); }
public void Dump() { Console.Error.WriteLine("Block Color #" + BlockNbr.ToString() + " : " + BlockColor.ToString()); for (int y = Board.BoardSize; y > 0; y--) { Console.Error.Write(y); if (y < 10) { Console.Write(" "); } Console.Error.Write(" : "); for (int x = 0; x < Board.BoardSize; x++) { int lIndex = Board.Coord.At(x, y - 1); if (IsMember(lIndex)) { Console.Error.Write(BlockColor.ToString()); } else if (IsLiberty(lIndex)) { Console.Error.Write('*'); } else if (IsEnemy(lIndex)) { Console.Error.Write(BlockColor.Opposite.ToString()); } else { Console.Error.Write('.'); } } Console.Error.WriteLine(); } Console.Error.Write(" "); Console.Error.WriteLine("ABCDEFGHJKLMNOPQURS".Substring(0, Board.BoardSize)); }
void ChangeBlock(BlockColor bc) { Debug.Log(bc.ToString()); switch (now_color) { case BlockColor.RED: SetColorandCollider(ref reddata, true); break; case BlockColor.GREEN: SetColorandCollider(ref greendata, true); break; case BlockColor.BLUE: SetColorandCollider(ref bluedata, true); break; } now_color = bc; switch (now_color) { case BlockColor.None: m_wispspr.color = new Color(1, 1, 1, 1); break; case BlockColor.RED: SetColorandCollider(ref reddata, false); m_wispspr.color = new Color(1, 0, 0, 1); break; case BlockColor.GREEN: SetColorandCollider(ref greendata, false); m_wispspr.color = new Color(0, 1, 0, 1); break; case BlockColor.BLUE: SetColorandCollider(ref bluedata, false); m_wispspr.color = new Color(0, 0, 1, 1); break; } }
public void StartNewRound() { isGameActive = true; for (int i = 0; i < 3; i++) { //Destroy old round blocks. Destroy(blocks[i]); blocks[i] = GameObject.Instantiate(blockPrefab, blockSpawnPosition.position + new Vector3(0, 0, .3f * i), Quaternion.identity); blocks[i].GetComponent <BlockProperties>().InitBlock(); } int randomBlockIndex = Random.Range(0, blocks.Length); desiredColor = blocks[randomBlockIndex].GetComponent <BlockProperties>().color; monitorText.text = "Place a " + desiredColor.ToString() + " cube in the container"; //All same color. //All same shape. //Only voice for instructions. //Only text for instructions. }
private string GenerateFileName(int rank, BlockColor color) { string colorInitial = char.ToLower(color.ToString()[0]).ToString(); return("block_kari_" + colorInitial + rank); }
public void Init(BlockColor c) { Color = c; name = Color.ToString(); }
public void Init(BlockColor c, int tileLayer) { TileLayer = tileLayer; Color = c; name = Color.ToString(); }
public override string ObjectiveString(float progress) { string str = ""; str = string.Format("{0} / {1} {2}{3} blocks cleared.", progress, AmountToClear, BlockColorToClear.ToString(), AmountToClear > 1 ? "s" : ""); return(str); }