예제 #1
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 public override void Use(BlobEmitter emitter)
 {
     base.Use(emitter);
     emitter.Start(FlameParticle.Factory, 0.03f, 0);
 }
예제 #2
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 public override void Use(BlobEmitter emitter)
 {
     base.Use(emitter);
     emitter.Start(Speck.Factory(Speck.BUBBLE), 0.4f, 0);
 }
예제 #3
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        public override void Use(BlobEmitter emitter)
        {
            base.Use(emitter);

            emitter.Pour(Speck.Factory(Speck.CONFUSION, true), 0.6f);
        }
예제 #4
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        public override void Use(BlobEmitter emitter)
        {
            base.Use(emitter);

            emitter.Start(LeafParticle.LevelSpecific, 0.2f, 0);
        }
예제 #5
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 public Rift(ITeleportStrategyFactories teleportStrategyFactories)
 {
     _teleportStrategyFactories = teleportStrategyFactories;
     _blobEmitter = new BlobEmitter(this);
 }
예제 #6
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 public override void Use(BlobEmitter emitter)
 {
     base.Use(emitter);
     emitter.Start(ShaftParticle.Factory, 0.9f, 0);
 }
예제 #7
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 public override void Use(BlobEmitter emitter)
 {
     base.Use(emitter);
     emitter.Start(Speck.Factory(Speck.HEALING), 0.5f, 0);
 }
예제 #8
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        public override void Use(BlobEmitter emitter)
        {
            base.Use(emitter);

            emitter.Pour(Speck.Factory(Speck.PARALYSIS), 0.6f);
        }
예제 #9
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파일: Web.cs 프로젝트: zvinch/SharpDungeon
        public override void Use(BlobEmitter emitter)
        {
            base.Use(emitter);

            emitter.Pour(WebParticle.Factory, 0.4f);
        }
예제 #10
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 public override void Use(BlobEmitter emitter)
 {
     base.Use(emitter);
     emitter.Start(Speck.Factory(Speck.CHANGE), 0.2f, 0);
 }
예제 #11
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 public override void Use(BlobEmitter emitter)
 {
     base.Use(emitter);
     emitter.Pour(Speck.Factory(Speck.QUESTION), 0.3f);
 }
예제 #12
0
파일: Blob.cs 프로젝트: zvinch/SharpDungeon
 public virtual void Use(BlobEmitter emitter)
 {
     Emitter = emitter;
 }