// Use this for initialization void Start() { // Deactivate Debug Text DebugTxtsObj.SetActive(DebugText); BlkBrdMngr = BossObj.GetComponent<BlkBrdMngr>(); }
// Use this for initialization void Start() { // Component References BlkBrdMngr = GetComponent<BlkBrdMngr>(); // Starting Conditions: ReadBlackBoard = BlkBrdMngr.ReadBlckBrd; BlkBrdMngr.WriteBlckBrd.BossBhvr = BossBehavior.Agressive; }
// Use this for initialization void Start() { BlkBrdMngr = GetComponent<BlkBrdMngr>(); TotalBulletsNear = 0; AreBulletsNear = false; // Gets Updated Blackboard ReadBlackBoard = BlkBrdMngr.ReadBlckBrd; }
// Use this for initialization void Start() { // Component References BlkBrdMngr = GetComponent<BlkBrdMngr>(); AICtrl = GetComponent<AICtrl>(); // Starting Conditions CanJump = true; JumpWaitTime = 0.5f; }
// Use this for initialization void Start() { // Component Gets projSpawnPoint = transform.FindChild("ArmCanon").transform; MyRgdBdy = GetComponent<Rigidbody>(); MyTransform = transform; // Black Board BlkBrdMngr = GetComponent<BlkBrdMngr>(); // Face Left isFacingRight = true; isGrounded = true; MoveLeft(); // Default Speeds MoveSpeed = 10.0f; JumpSpeed = 30.0f; }
public void Awake() { BlkBrdMngr = GetComponent<BlkBrdMngr>(); BossTransform = transform; }
// Use this for initialization void Start() { // Component References BlkBrdMngr = GetComponent<BlkBrdMngr>(); }
// Use this for initialization void Start() { // Component References BlkBrdMngr = GetComponent<BlkBrdMngr>(); AICtrl = GetComponent<AICtrl>(); // Starting Conditions MovingToOtherSide = false; }