예제 #1
0
    // Use this for initialization
    void Start()
    {
        // Deactivate Debug Text
        DebugTxtsObj.SetActive(DebugText);

        BlkBrdMngr = BossObj.GetComponent<BlkBrdMngr>();
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        // Component References
        BlkBrdMngr = GetComponent<BlkBrdMngr>();

        // Starting Conditions:
        ReadBlackBoard = BlkBrdMngr.ReadBlckBrd;
        BlkBrdMngr.WriteBlckBrd.BossBhvr = BossBehavior.Agressive;
    }
예제 #3
0
    // Use this for initialization
    void Start()
    {
        BlkBrdMngr = GetComponent<BlkBrdMngr>();
        TotalBulletsNear = 0;
        AreBulletsNear = false;

        // Gets Updated Blackboard
        ReadBlackBoard = BlkBrdMngr.ReadBlckBrd;
    }
예제 #4
0
    // Use this for initialization
    void Start()
    {
        // Component References
        BlkBrdMngr = GetComponent<BlkBrdMngr>();
        AICtrl = GetComponent<AICtrl>();

        // Starting Conditions
        CanJump = true;
        JumpWaitTime = 0.5f;
    }
예제 #5
0
    // Use this for initialization
    void Start()
    {
        // Component Gets
        projSpawnPoint = transform.FindChild("ArmCanon").transform;
        MyRgdBdy = GetComponent<Rigidbody>();
        MyTransform = transform;

        // Black Board
        BlkBrdMngr = GetComponent<BlkBrdMngr>();

        // Face Left
        isFacingRight = true;
        isGrounded = true;

        MoveLeft();

        // Default Speeds
        MoveSpeed = 10.0f;
        JumpSpeed = 30.0f;
    }
예제 #6
0
 public void Awake()
 {
     BlkBrdMngr = GetComponent<BlkBrdMngr>();
     BossTransform = transform;
 }
예제 #7
0
 // Use this for initialization
 void Start()
 {
     // Component References
     BlkBrdMngr = GetComponent<BlkBrdMngr>();
 }
예제 #8
0
    // Use this for initialization
    void Start()
    {
        // Component References
        BlkBrdMngr = GetComponent<BlkBrdMngr>();
        AICtrl = GetComponent<AICtrl>();

        // Starting Conditions
        MovingToOtherSide = false;
    }