public virtual void CopyTo(RenderToTextureBuffer to) { BlitFramebufferBits mask = BlitFramebufferBits.ColorBufferBit; if (to.m_RenderBuffer != null) { mask |= BlitFramebufferBits.DepthBufferBit; } CopyTo(to, mask); }
public virtual void CopyTo(RenderToTextureBuffer to, BlitFramebufferBits mask) { GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, m_Id); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, to.m_Id); GL.BlitFramebuffer( 0, 0, m_Texture.Width, m_Texture.Height, 0, 0, to.m_Texture.Width, to.m_Texture.Height, mask, TextureMagFilter.Linear ); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, 0); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0); }
public static void BlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, BlitFramebufferBits bufferMask, TextureMagFilter filter) { Delegates.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, bufferMask, filter); }