public void Dispose() { if (BlipL != null) { BlipL.Dispose(); BlipL = null; } if (BlipR != null) { BlipR.Dispose(); BlipR = null; } }
public SMS(CoreComm comm, GameInfo game, byte[] rom, SmsSettings settings, SmsSyncSettings syncSettings) { var ser = new BasicServiceProvider(this); ServiceProvider = ser; Settings = (SmsSettings)settings ?? new SmsSettings(); SyncSettings = (SmsSyncSettings)syncSettings ?? new SmsSyncSettings(); IsGameGear = game.System == "GG"; IsGameGear_C = game.System == "GG"; IsSG1000 = game.System == "SG"; RomData = rom; if (RomData.Length % BankSize != 0) { Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize); } RomBanks = (byte)(RomData.Length / BankSize); Region = DetermineDisplayType(SyncSettings.DisplayType, game.Region); if (game["PAL"] && Region != DisplayType.PAL) { Region = DisplayType.PAL; comm.Notify("Display was forced to PAL mode for game compatibility."); } if (IsGameGear) { Region = DisplayType.NTSC; // all game gears run at 60hz/NTSC mode } _region = SyncSettings.ConsoleRegion; if (_region == SmsSyncSettings.Regions.Auto) { _region = DetermineRegion(game.Region); } if (game["Japan"] && _region != SmsSyncSettings.Regions.Japan) { _region = SmsSyncSettings.Regions.Japan; comm.Notify("Region was forced to Japan for game compatibility."); } if (game["Korea"] && _region != SmsSyncSettings.Regions.Korea) { _region = SmsSyncSettings.Regions.Korea; comm.Notify("Region was forced to Korea for game compatibility."); } if ((game.NotInDatabase || game["FM"]) && SyncSettings.EnableFm && !IsGameGear) { HasYM2413 = true; } Cpu = new Z80A { ReadHardware = ReadPort, WriteHardware = WritePort, FetchMemory = FetchMemory, ReadMemory = ReadMemory, WriteMemory = WriteMemory, MemoryCallbacks = MemoryCallbacks, OnExecFetch = OnExecMemory }; if (game["GG_in_SMS"]) { // skip setting the BIOS because this is a game gear game that puts the system // in SMS compatibility mode (it will fail the check sum if played on an actual SMS though.) IsGameGear = false; IsGameGear_C = true; game.System = "GG"; Console.WriteLine("Using SMS Compatibility mode for Game Gear System"); } Vdp = new VDP(this, Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, Region); ser.Register <IVideoProvider>(Vdp); PSG = new SN76489sms(); YM2413 = new YM2413(); //SoundMixer = new SoundMixer(YM2413, PSG); if (HasYM2413 && game["WhenFMDisablePSG"]) { disablePSG = true; } BlipL.SetRates(3579545, 44100); BlipR.SetRates(3579545, 44100); ser.Register <ISoundProvider>(this); SystemRam = new byte[0x2000]; if (game["CMMapper"]) { InitCodeMastersMapper(); } else if (game["CMMapperWithRam"]) { InitCodeMastersMapperRam(); } else if (game["ExtRam"]) { InitExt2kMapper(int.Parse(game.OptionValue("ExtRam"))); } else if (game["KoreaMapper"]) { InitKoreaMapper(); } else if (game["MSXMapper"]) { InitMSXMapper(); } else if (game["NemesisMapper"]) { InitNemesisMapper(); } else if (game["TerebiOekaki"]) { InitTerebiOekaki(); } else if (game["EEPROM"]) { InitEEPROMMapper(); } else { InitSegaMapper(); } if (Settings.ForceStereoSeparation && !IsGameGear) { if (game["StereoByte"]) { ForceStereoByte = byte.Parse(game.OptionValue("StereoByte")); } PSG.Set_Panning(ForceStereoByte); } if (SyncSettings.AllowOverClock && game["OverclockSafe"]) { Vdp.IPeriod = 512; } if (Settings.SpriteLimit) { Vdp.SpriteLimit = true; } if (game["3D"]) { IsGame3D = true; } if (game["BIOS"]) { Port3E = 0xF7; // Disable cartridge, enable BIOS rom InitBiosMapper(); } else if (game.System == "SMS" && !game["GG_in_SMS"]) { BiosRom = comm.CoreFileProvider.GetFirmware("SMS", _region.ToString(), false); if (BiosRom == null) { throw new MissingFirmwareException("No BIOS found"); } if (!game["RequireBios"] && !SyncSettings.UseBios) { // we are skipping the BIOS // but only if it won't break the game } else { Port3E = 0xF7; } } if (game["SRAM"]) { SaveRAM = new byte[int.Parse(game.OptionValue("SRAM"))]; Console.WriteLine(SaveRAM.Length); } else if (game.NotInDatabase) { SaveRAM = new byte[0x8000]; } SetupMemoryDomains(); //this manages the linkage between the cpu and mapper callbacks so it needs running before bootup is complete ((ICodeDataLogger)this).SetCDL(null); Tracer = new TraceBuffer { Header = Cpu.TraceHeader }; ser.Register(Tracer); ser.Register <IDisassemblable>(Cpu); ser.Register <IStatable>(new StateSerializer(SyncState)); Vdp.ProcessOverscan(); Cpu.ReadMemory = ReadMemory; Cpu.WriteMemory = WriteMemory; // Z80 SP initialization // stops a few SMS and GG games from crashing Cpu.Regs[Cpu.SPl] = 0xF0; Cpu.Regs[Cpu.SPh] = 0xDF; if (!IsSG1000) { ser.Register <ISmsGpuView>(new SmsGpuView(Vdp)); } }
public bool FrameAdvance(IController controller, bool render, bool renderSound) { _controller = controller; _lagged = true; _frame++; if (!IsGameGear) { PSG.Set_Panning(Settings.ForceStereoSeparation ? ForceStereoByte : (byte)0xFF); } if (Tracer.Enabled) { Cpu.TraceCallback = s => Tracer.Put(s); } else { Cpu.TraceCallback = null; } if (IsGameGear_C == false) { Cpu.NonMaskableInterrupt = controller.IsPressed("Pause"); } else if (!IsGameGear && IsGameGear_C) { Cpu.NonMaskableInterrupt = controller.IsPressed("P1 Start"); } if (IsGame3D && Settings.Fix3D) { render = ((Frame & 1) == 0) & render; } int scanlinesPerFrame = Vdp.DisplayType == DisplayType.NTSC ? 262 : 313; Vdp.SpriteLimit = Settings.SpriteLimit; for (int i = 0; i < scanlinesPerFrame; i++) { Vdp.ScanLine = i; Vdp.RenderCurrentScanline(render); Vdp.ProcessFrameInterrupt(); Vdp.ProcessLineInterrupt(); ProcessLineControls(); for (int j = 0; j < Vdp.IPeriod; j++) { Cpu.ExecuteOne(); PSG.generate_sound(); s_L = PSG.current_sample_L; s_R = PSG.current_sample_R; if (s_L != OldSl) { BlipL.AddDelta(SampleClock, s_L - OldSl); OldSl = s_L; } if (s_R != OldSr) { BlipR.AddDelta(SampleClock, s_R - OldSr); OldSr = s_R; } SampleClock++; } if (Vdp.ScanLine == scanlinesPerFrame - 1) { Vdp.ProcessGGScreen(); Vdp.ProcessOverscan(); } } if (_lagged) { _lagCount++; _isLag = true; } else { _isLag = false; } return(true); }