private void OnPowerUpBlinkerDied(BlinkerEffect blinker) { if (blinker.IsInsideTree()) { _ghost = _invincible = false; Modulate = BasicModulate; } }
private void OnRecoveryBlinkerDied(BlinkerEffect blinker) { if (blinker.IsInsideTree()) { _recovering = false; _spriteTrail.On = true; if (IsPoweredUp == false) { Modulate = BasicModulate; } } }